Clair Obscur: Expedition 33 official artwork

Clair Obscur: Expedition 33: full platinum guide step by step

PS5Xbox SeriesPC56 trophies50–70 h4 missable

All 56 Clair Obscur: Expedition 33 trophies, one by one, with the method for each one, exactly where it pops and what percentage of players has it. Start with the roadmap: the order you do things in this game decides whether the platinum costs you 200 hours or you never get it at all.

The EveryTrophy teamPublished on 28/09/2026Updated on 28/09/202656 of 56 trophies with a method

Clair Obscur: Expedition 33 trophy guide — All the trophies, one by one

Grouped by what each one asks for, not by rank, which is how you actually play. Each trophy has its own direct link, so you can share a specific one. The percentage is the real share of players who have it, measured over 124,348 PS5 players (PSNProfiles (PS5), 25/09/2026).

Clair Obscur: Expedition 33 trophy guide — Story and progress trophies

18 trophies

Eighteen progress trophies, one per story zone plus those for unlocking Esquie and the full party. None can be missed.

From the 84.9% who finish the prologue to the 43.2% who see the ending: almost half of those who finish the prologue never reach the last boss.

Lumière trophy icon

Lumière

Bronze84.90%

«Embark on the Expedition.» · Lumière

Finish the prologue in Lumière. It pops as the expedition departs; 84.9% have it.

Category
Story
Missable
No
Unlocked by
84.90% of players

Do not rush the prologue: it holds two of the four missables. The Mime by the main street stage gives A Peculiar Encounter and a record, and at the festival the Festival Token is traded at Colette’s stall for the Old Key, which opens a journal later on. Once you head to the harbour there is no going back.

Spring Meadows trophy icon

Spring Meadows

Bronze77.50%

«Find your way through Spring Meadows.» · Spring Meadows

Get through Spring Meadows, the first zone after the prologue. 77.5% have it.

Category
Story
Missable
No
Unlocked by
77.50% of players

It is the combat tutorial: parrying and dodging. This zone has an optional chromatic boss well above your level; if you do not mind leaving it, come back to it at the end of the game and you will get Professional without taking a hit. The first Nevron with a quest also appears here: do not attack it.

Flying Waters trophy icon

Flying Waters

Bronze71.40%

«Find your way through Flying Waters.» · Flying Waters

Get through Flying Waters. 71.4% have it.

Category
Story
Missable
No
Unlocked by
71.40% of players

When you finish it, the Curator moves into the camp: from then on you can upgrade weapons and spend Colour of Lumina, which means Weapon Upgrade and Lumina almost right away. Back at camp the first optional campfire scene also appears, which is Curious. The first Paint Cage is at the start of the zone.

Ancient Sanctuary trophy icon

Ancient Sanctuary

Bronze68.70%

«Find your way through Ancient Sanctuary.» · Ancient Sanctuary

Get through Ancient Sanctuary, the third story zone. 68.7% have it.

Category
Story
Missable
No
Unlocked by
68.70% of players

It is a progress trophy with nothing to miss, but the boss at the end is the first difficulty spike: learn to dodge instead of parry when a combo has an odd rhythm. Dying carries no penalty, and ordinary enemies respawn every time you rest at a flag.

Gestral Village trophy icon

Gestral Village

Bronze67.10%

«Find your way through the Gestral Village.» · Gestral Village

Get through the Gestral Village. 67.1% have it.

Category
Story
Missable
No
Unlocked by
67.10% of players

This is where Sciel joins the party, on your way out of the village. The fights are simple duels and there are weapons and items for sale, nothing essential. From here on, keep an eye on the Gestrals: the Gestral games and the Lost Gestrals are two of the rarest trophies in the platinum.

Esquie's Nest trophy icon

Esquie's Nest

Bronze66.20%

«Find your way through Esquie's Nest.» · Esquie's Nest

Get through Esquie’s Nest. 66.2% have it, the same as Legend, which pops at the same moment.

Category
Story
Missable
No
Unlocked by
66.20% of players

There is only one fight, against an enemy that can kill in one hit: bring revive items. Right in front of the entrance is the first Lost Gestral, on the main path. Esquie becomes your mount on the world map.

Stone Wave Cliffs trophy icon

Stone Wave Cliffs

Bronze62.40%

«Find your way through Stone Wave Cliffs.» · Stone Wave Cliffs

Get through Stone Wave Cliffs. 62.4% have it.

Category
Story
Missable
No
Unlocked by
62.40% of players

It is a clear difficulty spike, and the boss has two phases: in the second, shoot the lanterns in the same order it lights them. Afterwards Esquie learns to swim, the first of the abilities for Plane, Train, and Submarine. The zone’s enemies drop Sciel’s Chation weapon, the easy route to Maximisation.

Forgotten Battlefield trophy icon

«Find your way through Forgotten Battlefield.» · Forgotten Battlefield

Get through the Forgotten Battlefield, the first zone of Act II. 59.6% have it.

Category
Story
Missable
No
Unlocked by
59.60% of players

Act II brings two systems that feed half the list: Gradient Attacks and relationship levels at camp. Talk to each companion whenever the option appears; the conversations unlock with the story and level 7 arrives in Act III.

Monoco's Station trophy icon

Monoco's Station

Bronze58.80%

«Find your way through Monoco's Station.» · Monoco's Station

Get through Monoco’s Station. 58.8% have it, exactly the same as Expedition 33, which pops just before.

Category
Story
Missable
No
Unlocked by
58.80% of players

Here you fight Monoco before he joins: he is one of the most comfortable bosses for Professional, and if he hits you, you can reload the autosave from the room entrance. As soon as he joins, put him in the party and leave him there: he learns his skills by defeating enemies, and that is a trophy of its own.

Old Lumière trophy icon

Old Lumière

Bronze56.90%

«Find your way through Old Lumière.» · Old Lumière

Get through Old Lumière. 56.9% have it.

Category
Story
Missable
No
Unlocked by
56.90% of players

This is where the prologue’s Old Key is used: it opens the door to a journal. If you do not have it, since update 1.5.0 there is a second key in the game’s final area, so it is no longer missable. Afterwards Esquie learns to cross coral and the two Axons open up.

First Axon trophy icon

First Axon

Bronze54.60%

«Defeat the first Axon.» · First Axon

Defeat the first Axon. 54.6% have it.

Category
Story
Missable
No
Unlocked by
54.60% of players

After Old Lumière you choose between Visages and the other Axon zone, in whichever order you like; the trophy pops with the first one to fall. In Visages there are three mask mini-bosses that weaken the boss: do them first. After this fight, go back to camp and watch the optional campfire scenes: one of them gives a missable record.

Second Axon trophy icon

Second Axon

Bronze53.30%

«Defeat the second Axon.» · Second Axon

Defeat the second Axon. 53.3% have it.

Category
Story
Missable
No
Unlocked by
53.30% of players

It is the Axon zone you did not do first, and the harder of the two. Its enemies and boss use a status that makes your characters attack each other: halfway through there is a mini-boss that drops a Pictos that cancels it, and the detour is worth it. If you have not yet watched the optional camp scene after the first Axon, do it before moving on: it gives a missable record.

Monolith trophy icon

Monolith

Bronze52.80%

«Reach the Monolith.» · Monolith

Reach the Monolith after defeating both Axons. 52.8% have it.

Category
Story
Missable
No
Unlocked by
52.80% of players

The trophy pops just for entering. Inside waits a long zone and, at the end, two bosses back to back: it pays to arrive with your Pictos and Luminas reviewed and the level 2 Gradient Attacks unlocked at camp.

Paintress trophy icon

Paintress

Silver50.40%

«Defeat the Paintress.» · Paintress

Defeat the Paintress at the end of the Monolith. 50.4% have it.

Category
Story
Missable
No
Unlocked by
50.40% of players

It is two demanding fights; in the second, at half health, she curses the whole party and you have to shoot the orbs that appear to extend each character’s countdown. After the victory you get the Pictos that breaks the 9,999 damage cap: learn it and equip it as a Lumina on everyone.

Back to Lumière trophy icon

Back to Lumière

Bronze50.10%

«Return to Lumière.» · Back to Lumière

Return to Lumière. It pops after the scenes that follow the Paintress fight, at the close of Act II; 50.1% have it.

Category
Story
Missable
No
Unlocked by
50.10% of players

Only three tenths below the Paintress: whoever wins that fight sees the scene. Act III, which starts here, opens the whole map — Esquie flies — and it is when the relationships, optional bosses and missing collectibles can be finished.

The End trophy icon

The End

Gold43.20%

«Reach the end.» · The End

Finish the story by defeating the boss at the end of Act III. 43.2% have it, and it is gold.

Category
Story
Missable
No
Unlocked by
43.20% of players

There is no rush: loading your save after the ending puts you back at the last flag before the boss with the whole map available, so the clean-up can happen before or after. It does pay to finish the relationship levels first, because each character’s level 3 Gradient Attack helps a lot in this fight.

Expedition 33 trophy icon

Expedition 33

Bronze58.80%

«Unlock all playable characters.» · Expedition 33

Unlock all playable characters. It pops at Monoco’s Station, when Monoco joins the party; 58.8% have it.

Category
Story
Missable
No
Unlocked by
58.80% of players

It cannot be missed. From here the party is complete, and each character has their own technique trophy: Overcharge with Gustave, Stains with Lune, Virtuose Stance with Maelle, Foretell with Sciel, Rank S with Verso and the wheel with Monoco. None is missable, but they all come sooner if you go for them on purpose.

Legend trophy icon

Legend

Bronze66.20%

«Unlock Esquie.» · Legend

Unlock Esquie. It pops together with Esquie’s Nest, when you finish that zone; 66.2% have it.

Category
Story
Missable
No
Unlocked by
66.20% of players

Esquie is the world map mount and has his own abilities trophy: swimming, crossing coral and flying come with the story, but diving only comes with his relationship level 6. His relationship levels also unlock Verso’s Gradient Attacks.

Clair Obscur: Expedition 33 trophy guide — Memories and bonds

6 trophies

The five relationships at level 7 and the first optional camp scene. Level 7 arrives in Act III, and Maelle’s is missable if you pick the lie.

From Curious’s 68.4% to Monoco’s 32.1%; the five relationships sit between 32.1% and 35.9%.

Sciel trophy icon

Sciel

Bronze35.90%

«Reach relationship level 7 with Sciel.» · Sciel

Raise your relationship with Sciel to level 7. 35.9% have it.

Category
Missable
No
Unlocked by
35.90% of players

She is the simplest in the party: her step from level 5 to 6 is just a conversation, with no quest. The talks open at camp from Act II and level 7 arrives with Act III. Level 6 gives one of the records for Connoisseur, and level 7 her level 3 Gradient Attack.

Monoco trophy icon

Monoco

Bronze32.10%

«Reach relationship level 7 with Monoco.» · Monoco

Raise your relationship with Monoco to level 7. 32.1% have it.

Category
Missable
No
Unlocked by
32.10% of players

Like almost everyone, the step from level 5 to 6 requires a quest: an optional zone near Old Lumière with a boss you fight with only Verso and Monoco. Break it with Verso and finish it with Monoco’s heavy hits while it is stunned. Level 6 gives a record and level 7 his level 3 Gradient Attack.

Maelle trophy icon

Maelle

Bronze33.70%
missable

«Reach relationship level 7 with Maelle.» · Maelle

Raise your relationship with Maelle to level 7. 33.7% have it, and it is missable.

Category
Missable
Yes
Unlocked by
33.70% of players

In the level 6 to 7 conversation the game offers two answers, one marked as truth and one as a lie: pick the Truth one. With the lie the relationship does not rise, no trophy and no level 3 Gradient Attack; if you get it wrong, reload an earlier autosave before moving on. Before that, the step from 5 to 6 requires the party’s longest quest: a whole optional zone with a boss Maelle faces alone.

Lune trophy icon

Lune

Bronze34.20%

«Reach relationship level 7 with Lune.» · Lune

Raise your relationship with Lune to level 7. 34.2% have it.

Category
Missable
No
Unlocked by
34.20% of players

Her step from level 5 to 6 requires recovering a journal in an optional zone on one Axon’s island, guarded by a boss; the journal is a few steps behind it and also counts for Follow The Trail. If a character goes down, the boss can swallow them and take them out of the fight. Level 6 gives a record and level 7 her level 3 Gradient Attack.

Esquie trophy icon

Esquie

Bronze34.60%

«Reach relationship level 7 with Esquie.» · Esquie

Raise your relationship with Esquie to level 7. 34.6% have it.

Category
Missable
No
Unlocked by
34.60% of players

The step from level 5 to 6 starts right after the conversation, with no time to prepare: a solo fight with Verso against an old acquaintance from Esquie’s Nest. Dodge rather than parry. Level 6 gives Esquie the ability to dive, the one missing for Plane, Train, and Submarine, and his levels unlock Verso’s Gradient Attacks.

Curious trophy icon

Curious

Bronze68.40%

«Witness an optional scene at camp.» · Curious

Watch an optional scene at camp. 68.4% have it.

Category
Missable
No
Unlocked by
68.40% of players

The first chance comes when you return to camp after Flying Waters: go to the campfire and choose the option to check up on the others. Make it a habit, because the scene that appears after the first Axon gives a missable record for Connoisseur.

Clair Obscur: Expedition 33 trophy guide — Progression and upgrades

7 trophies

Seven progression trophies: weapon upgrades, Lumina, the first Paint Cage and levels 33, 66 and 99. All count with a single character.

From the Paint Cage’s 72.0% to level 99’s 14.0%, the one that takes the most hours of grind.

Weapon Upgrade trophy icon

Weapon Upgrade

Bronze70.30%

«Upgrade a weapon once.» · Weapon Upgrade

Upgrade a weapon once with the Curator. 70.3% have it.

Category
Missable
No
Unlocked by
70.30% of players

It unlocks after Flying Waters, when the Curator moves into the camp. The catch: it has to be with materials. Getting a copy of a weapon you already own in battle also raises its level, but that does not count for the trophy.

Weapon Mastery trophy icon

Weapon Mastery

Bronze26.60%

«Fully upgrade a weapon.» · Weapon Mastery

Take a weapon to level 33. 26.6% have it.

Category
Missable
No
Unlocked by
26.60% of players

Each tier asks for a different Chroma Catalyst, and the final level requires a Perfect Chroma Catalyst, which cannot be bought: it comes from endgame bosses such as the Serpenphare, Clea’s zone or the Endless Tower. Save the first one you get for a single weapon, that of the character you use most, instead of spreading materials around.

Lumina trophy icon

Lumina

Bronze69.80%

«Consume a Lumina point.» · Lumina

Spend a Lumina point. 69.8% have it.

Category
Missable
No
Unlocked by
69.80% of players

Once the Curator reaches the camp, after Flying Waters, you can consume Colour of Lumina to give a character more Lumina points; one is enough. Pictos you master in four fights can later be equipped as Luminas, so these points are the base of any endgame build.

Expeditioner trophy icon

Expeditioner

Bronze55.70%

«Reach level 33.» · Expeditioner

Take any character to level 33. 55.7% have it.

Category
Missable
No
Unlocked by
55.70% of players

It comes on its own around the middle of the story, with the party already complete. One character is enough, not all of them. Since update 1.4.0 it pops even if you are already past level 33; if you played earlier and it did not pop, gain one more level with the game updated.

Trailbreaker trophy icon

Trailbreaker

Bronze34.80%

«Reach level 66.» · Trailbreaker

Take any character to level 66. 34.8% have it.

Category
Missable
No
Unlocked by
34.80% of players

If you do optional content in Act III, it arrives near the end of the story; if you head straight for the final boss, probably not. The Endless Tower, from level 60, is the best way to climb, and as with Expeditioner, since 1.4.0 it pops even if you are already past 66.

Survivor trophy icon

Survivor

Bronze14.00%

«Reach level 99.» · Survivor

Take any character to level 99. 14.0% have it.

Category
Missable
No
Unlocked by
14.00% of players

With everything else done you usually sit around level 90, and the last levels each ask for millions of experience. Leave it for the end, right before Simon, who is the one it helps most. The most common method is repeating fights in Simon’s zone: killing a group without taking damage multiplies the experience, and without touching the flag you can loop it. The slow alternative is New Game+, with higher-level enemies.

Paint Cage trophy icon

Paint Cage

Bronze72.00%

«Break a Paint Cage.» · Paint Cage

Break a Paint Cage. 72.0% have it.

Category
Missable
No
Unlocked by
72.00% of players

They are puzzle chests: the cage has three paint locks scattered nearby that you have to shoot with Free Aim. The first is at the start of Flying Waters, right on the path, with its tutorial. Open them whenever you see one: they usually hold weapons, Pictos or upgrade materials.

Clair Obscur: Expedition 33 trophy guide — Combat techniques

9 trophies

Nine combat trophies: one for each character’s mechanic, breaking an enemy, the level 3 Gradient and the prologue Mime, the only missable in the group.

From Time to Spill Some Ink’s 80.4% to Wheel Control’s 30.1%, Monoco’s.

Overcharge trophy icon

Overcharge

Bronze77.50%

«With Gustave, use a fully charged Overcharge that Breaks an enemy.» · Overcharge

With Gustave, Break an enemy with a fully charged Overcharge. 77.5% have it.

Category
Missable
No
Unlocked by
77.50% of players

Gustave’s attacks fill his gauge up to 10; with the gauge full, Overcharge deals huge Break damage. The ideal spot is the prologue Mime: it hides behind a wall that only falls to a Break, so you charge to 10, fire the Overcharge and take this trophy, Time to Spill Some Ink and A Peculiar Encounter in the same fight. Do it as early as you can: do not put it off.

Perfect Flow trophy icon

Perfect Flow

Bronze50.40%

«With Lune, consume Stains 4 turns in a row.» · Perfect Flow

With Lune, consume Stains four turns in a row. 50.4% have it.

Category
Missable
No
Unlocked by
50.40% of players

Each of Lune’s skills generates Stains of one element, and some consume another element’s to power up. The trick is chaining skills so that each consumes the Stain the previous one left, four turns without breaking the chain; the ones that can consume are highlighted. Since it takes time, do it against an enemy with lots of health, a boss or a Mime, dodging between turns.

Synergy trophy icon

Synergy

Bronze41.60%

«With Maelle, use Percée on a Marked enemy while in Virtuose Stance.» · Synergy

With Maelle in Virtuose Stance, use Percée on a Marked enemy. 41.6% have it.

Category
Missable
No
Unlocked by
41.60% of players

Three pieces in order: set the enemy on fire, use a Maelle skill that switches her to Virtuose Stance if the target is burning, and mark it before her next turn — with Gustave’s marking shot or with the Pictos that marks when shooting, found on a side path in Flying Waters —. Then cast Percée. Later, weapons and skills put Maelle in Virtuose Stance instantly, and it comes almost by itself.

Maximisation trophy icon

Maximisation

Bronze37.80%

«With Sciel, consume 20 Foretell on a single target during Twilight.» · Maximisation

With Sciel, consume 20 Foretell on a single target during Twilight. 37.8% have it.

Category
Missable
No
Unlocked by
37.80% of players

Outside Twilight an enemy holds at most 10 Foretell; in Twilight the cap rises to 20. You enter Twilight, for two turns, by using a skill of the opposite affinity (sun after moon or the other way round). The easy route is the Chation weapon, dropped by enemies in Stone Wave Cliffs, which makes sun skills apply 10 at once: apply 10, switch to a moon skill to enter Twilight, apply again up to 20 and finish with a skill that consumes all the Foretell.

Perfection trophy icon

Perfection

Bronze58.00%

«With Verso, reach Rank S.» · Perfection

With Verso, reach Rank S. 58.0% have it.

Category
Missable
No
Unlocked by
58.00% of players

Verso starts every fight at rank D and climbs by dealing damage, parrying and dodging; he drops every time he is hit. The quick way is the skill in the centre of his tree that Breaks: if it Breaks the enemy, it puts Verso at Rank S instantly. Otherwise, a long fight against a boss without getting touched is enough.

Wheel Control trophy icon

Wheel Control

Bronze30.10%

«With Monoco, cast an Upgraded Skill 4 turns in a row.» · Wheel Control

With Monoco, cast an Upgraded Skill four turns in a row. 30.1% have it.

Category
Missable
No
Unlocked by
30.10% of players

Monoco has a wheel of masks that advances with every skill; if the skill’s mask matches the wheel’s, it comes out upgraded, and on one of its slots any skill counts. The key: equip at least one skill of each mask type so you always have one that fits. The real problem is his AP: feed him AP with items during the others’ turns.

Chroma Proficiency trophy icon

Chroma Proficiency

Bronze32.10%

«Use a level 3 Gradient Attack.» · Chroma Proficiency

Use a level 3 Gradient Attack. 32.1% have it.

Category
Missable
No
Unlocked by
32.10% of players

Two requirements: a character’s level 3 Gradient Attack unlocks with their relationship level 7 (Verso’s, with Esquie’s), so it does not arrive before Act III; and you have to fill three Gradient bars in a single fight, which charge by spending AP and do not carry over between fights. Do it in a long boss fight, or equip Pictos that charge the bar with critical hits or items.

Time to Spill Some Ink trophy icon

«Break an enemy.» · Time to Spill Some Ink

Break an enemy for the first time. 80.4% have it.

Category
Missable
No
Unlocked by
80.40% of players

Every enemy has a Break bar that fills with your hits; once it is full, a skill that Breaks leaves it stunned and taking more damage. It comes in the first hours, and the most comfortable spot is the prologue Mime, with Gustave’s Overcharge: three trophies in one fight.

A Peculiar Encounter trophy icon

A Peculiar Encounter

Bronze42.10%
missable

«Defeat the Mime in Lumière.» · A Peculiar Encounter

Defeat the prologue Mime in Lumière. 42.1% have it, and it is missable.

Category
Missable
Yes
Unlocked by
42.10% of players

It is in the first part of the prologue, along the main street: at the far end, on the right, next to the stage with dancers, before heading down to the harbour (the game asks for confirmation before moving on). Only this Mime counts: the game’s other Mimes do not. You can retry the fight if you fall; break its wall with Gustave’s fully charged Overcharge. It also gives a record for Connoisseur. If you move past it, it cannot be recovered in that playthrough.

Clair Obscur: Expedition 33 trophy guide — Collectibles

7 trophies

Seven collectible trophies, and it is the rarest group in the game: 17.9% on average, below the optional bosses. There is no per-zone counter, and New Game+ resets them.

From the 37.4% of Esquie’s abilities to the 11.1% of the 49 journals.

Plane, Train, and Submarine trophy icon

«Discover all of Esquie’s abilities.» · Plane, Train, and Submarine

Get all of Esquie’s abilities. 37.4% have it.

Category
Missable
No
Unlocked by
37.40% of players

Three come on their own with the story: swimming after Stone Wave Cliffs, crossing coral after Old Lumière and flying at the start of Act III. The fourth, diving, is the one almost always missing: it comes from raising your relationship with Esquie to level 6, and that step requires winning a solo fight with Verso.

Follow The Trail trophy icon

Follow The Trail

Bronze11.10%

«Find all of the journals from prior expeditions.» · Follow The Trail

Find the 49 journals from prior expeditions. 11.1% have it, and it is the rarest trophy in the game after the platinum.

Category
Missable
No
Unlocked by
11.10% of players

The one that slips most is in Old Lumière, behind a door opened by the Old Key from the prologue festival. It used to be missable; update 1.5.0 added another way to get the key in the final area, so it no longer is. What still happens: New Game+ resets the journals, and the game has no per-zone counter. The menu shows which ones you have: check it before searching blind.

Aiding the Enemy trophy icon

Aiding the Enemy

Bronze15.20%
missable

«Finish all of the Nevron quests.» · Aiding the Enemy

Complete the 10 Nevron quests. 15.2% have it.

Category
Missable
Yes
Unlocked by
15.20% of players

They are white Nevrons that do not attack and ask for something; the first is a jar in Spring Meadows. Two rules: never kill one before finishing its quest, and talk to it again after handing over what it asks for, because the reward — and the trophy count — comes in that second conversation. It is the number one reason it does not pop. The ninth asks you, after the fight, to finish it off: doing so is the safe choice and does not spoil the tenth, which is best left for last.

Gestral Games trophy icon

Gestral Games

Bronze15.20%

«Win all of the Gestral games.» · Gestral Games

Win all five Gestral games. 15.2% have it.

Category
Missable
No
Unlocked by
15.20% of players

Each one is on a Gestral Beach, optional world map zones you can return to as often as you like. There is platforming, climbing, a time trial — the easiest — and a volleyball game that drives many people mad: for the trophy you only need to clear its first two difficulties, not the last. On the platforming ones, do not sprint unless you have to.

Lost Gestrals trophy icon

Lost Gestrals

Bronze17.60%

«Find all of the Lost Gestrals.» · Lost Gestrals

Find the 9 Lost Gestrals. 17.6% have it.

Category
Missable
No
Unlocked by
17.60% of players

They are small Gestrals hidden around the world map; when you talk to them they go back to camp with Sastro, who rewards you for each one. The first is right on the path in front of Esquie’s Nest; the last ones can only be reached with Esquie flying, so the trophy does not close before Act III.

Feet Collection trophy icon

Feet Collection

Silver17.00%

«Acquire all of Monoco’s skills.» · Feet Collection

Acquire all of Monoco’s skills. 17.0% have it, and it is silver.

Category
Missable
No
Unlocked by
17.00% of players

Monoco has no skill tree: he learns skills by defeating the enemy that uses them. The detail that trips people up: he must be in the active party when the fight ends; if the reserve party finishes the battle, he learns nothing. Put him in the party as soon as he joins and keep him there. The Endless Tower gathers almost every enemy in the game, and since an update no skill is missable.

Connoisseur trophy icon

Connoisseur

Bronze11.50%
missable

«Find all 33 music records.» · Connoisseur

Find all 33 music records. 11.5% have it.

Category
Missable
Yes
Unlocked by
11.50% of players

Two are missable: the one from the prologue Mime and the one from the optional camp scene after the first Axon. The Mime’s has a duplicate later on, and the trophy counts records, not distinct records: with the duplicate it can pop at 32 unique ones, so you only lose it if you miss both. The rest come from zones, merchants, the Endless Tower and the level 6 relationships with Sciel, Lune and Monoco. The camp phonograph shows the ones you have, and New Game+ resets them.

Clair Obscur: Expedition 33 trophy guide — Bosses and endings

8 trophies

Eight optional boss and challenge trophies, almost all from Act III. The order matters: each one leaves something that makes the next easier, and Simon goes last.

From Professional’s 46.1% to Simon’s 15.5%; the group averages 25.7%.

Peace At Last trophy icon

Peace At Last

Gold15.50%

«Beat Simon.» · Peace At Last

Defeat Simon, the optional boss waiting at the end of an endgame zone. 15.5% have it and it is the hardest fight in the game.

Category
Missable
No
Unlocked by
15.50% of players

Leave him for last, with level 99 and the rest of the platinum done. His traps: if he kills a character who is not revived instantly he can erase them from the fight, he steals your shields, and in the second phase every sword combo carries a delayed extra hit, so you have to parry or dodge twice. And before he falls he wipes your main party and forces you to finish with the reserve: either keep your best characters there or finish him before he does it.

Clea trophy icon

Clea

Silver21.60%

«Beat Clea.» · Clea

Defeat Clea at the end of her optional zone, reached with Esquie flying in Act III. 21.6% have it.

Category
Missable
No
Unlocked by
21.60% of players

To open her door you first have to beat four bosses, reinforced versions of story bosses. Her trick: every time one of her hits lands on you, she heals, so here dodging is worth more than hitting hard. Aim to arrive around level 80 and with Maelle’s level 3 Gradient Attack.

“Endless” trophy icon

“Endless”

Silver20.10%

«Reach the top of the Endless Tower.» · “Endless”

Clear the 33 fights of the Endless Tower, split into 11 stages of three. 20.1% have it.

Category
Missable
No
Unlocked by
20.10% of players

It opens in Act III, but in practice you want to be around level 60 to start; between fights you can rest and change gear, so there is no need to do it in one go. It is also the best way to teach Monoco skills, because almost every enemy in the game passes through it, and clearing it gives one of the records. The bosses added in update 1.5.0 are optional: the trophy still asks only for the original 33.

À On trophy icon

À On

Bronze26.40%

«Beat the Serpenphare.» · À On

Defeat the Serpenphare, the world boss floating in the sky over the map. 26.4% have it.

Category
Missable
No
Unlocked by
26.40% of players

Its mechanic is to absorb your whole party’s AP and cover itself in shields: bring cheap skills that hit several times and spend your AP before it takes it. Once it has absorbed enough, it explodes and stuns itself, but that explosion deals huge damage if you do not dodge it. Beating it drops a Perfect Chroma Catalyst, the material for a weapon’s final level.

Sprong trophy icon

Sprong

Bronze33.40%

«Beat Sprong.» · Sprong

Defeat Sprong, the giant boss half-submerged in the water. 33.4% have it.

Category
Missable
No
Unlocked by
33.40% of players

You can take it on from Act II, but it wants you around level 55. It attacks in five repeating stages, stronger each cycle; the fourth only charges the fifth’s attack, so it is a free turn to heal or land your biggest hits. It is the first optional boss worth doing: it drops the Cheater Pictos, which gives two turns in a row and makes all the others easier.

Noir et Blanc trophy icon

Noir et Blanc

Silver20.40%

«Solve the Painting Workshop’s mystery.» · Noir et Blanc

Solve the Painting Workshop’s mystery. 20.4% have it, and it is silver.

Category
Missable
No
Unlocked by
20.40% of players

The Workshop has three entrances spread across the map, each with its own platforming route. In each one a boy hands you an item you must carry to the statue at the end; once all three are placed the door opens and a reinforced version of the Stone Wave Cliffs boss appears. Shoot its lights in the order they light up, as before, and arrive around level 80.

Carreau Parfait trophy icon

Carreau Parfait

Bronze22.20%

«Beat the Chromatic Pétank.» · Carreau Parfait

Defeat the Chromatic Pétank, in the eastern part of the map you reach by flying. 22.2% have it.

Category
Missable
No
Unlocked by
22.20% of players

Like every Pétank, you have to chase it until it is cornered on its platform before you can fight: do it riding Esquie, who is much faster. In battle it does not flee, but it summons other Pétanks that do; stunning them holds them for more than a turn. It is probably the easiest of the optional bosses.

Professional trophy icon

Professional

Bronze46.10%

«Defeat a boss without taking any damage.» · Professional

Defeat a boss without taking damage. 46.1% have it.

Category
Missable
No
Unlocked by
46.10% of players

Chromatic bosses count — boss versions of normal enemies — but Mimes do not. The safe way is to leave the optional chromatic boss in Spring Meadows for the end: late in the game you drop it before it touches you. If you prefer to do it during the story, the fight against Monoco at his station is one of the most comfortable, and if he hits you, just reload.

Clair Obscur: Expedition 33 trophy guide — Other trophies

1 trophy
The Greatest Expedition in History trophy icon

«Obtain all trophies.» · The Greatest Expedition in History

Earn the other 55 trophies. 9.3% have it.

Category
Other
Missable
No
Unlocked by
9.30% of players

It fits in a single playthrough: difficulty affects no trophy and, loading your save after the final boss, you return to the last Expedition Flag with the whole map open. New Game+ is not needed and it resets the collectibles, so journals and records are picked up on the first run.

What decides the platinum is four missables — the prologue Mime, the Truth option with Maelle, the records and never killing a Nevron before finishing its quest — and above all the final clean-up: the two rarest trophies are the journals (11.1%) and the records (11.5%), below Simon (15.5%). Between 50 and 70 hours.

Clair Obscur: Expedition 33 trophy guide — When it was updated