Trophy and achievement stats
Unlock rates tell you things no guide does: the exact point where people abandon a playthrough, which trophy really stops a platinum and how many of those who finish a game go all the way. This is where we publish that analysis, built on the real data of 455,059 players.
Published studies



































Where this data comes from
Every trophy on the site carries its real unlock rate, and those percentages come from player samples, not from estimates. On each page we state the source and the sample size, because 4% over 300 players and 4% over 60,000 are not the same data.
From there the interesting part is not the isolated number but the curve: what happens between one story trophy and the next. That is where the drop-offs, the difficulty walls and the collectibles people leave half done show up.
The games we are measuring
Every game page has its own stats block, with the trophies fewest people have and the percentage that reaches the end.
- Crimson Desert
- Silent Hill f
- Ninja Gaiden 4
- Dying Light: The Beast
- Borderlands 4
- Little Nightmares III
- Octopath Traveler 0
- Battlefield 6
- Ghost of Yōtei
- Hollow Knight: Silksong
- Resident Evil Requiem
- Kingdom Come: Deliverance II
- Forza Horizon 6
- Star Wars: Zero Company
- Assassin’s Creed Black Flag Resynced
- Resonance: A Plague Tale Legacy
- Pragmata
- Saros
- 007 First Light