Where Players Quit Death Stranding 2

44.5% finish the story and 6.1% take the platinum. We analysed all 55 trophies across 68,485 players to explain why the platinum comes down to four volume trophies, all under 9%.

Status: publishedPublished on 19/10/2026Updated on 19/10/2026Figures reusable with credit and a link to EveryTrophy (CC BY 4.0)

The sample

Players measured
68,485
Trophies
55
Finish the story
44.50%
Get the platinum
6.10%

PSNProfiles (PS5) · snapshot from 25/09/2026

The platinum is four trophies under 9%, and the biggest drop, 7.1 points, sits just before them

The biggest drop between two consecutive trophies on the curve is 7.1 points: from the 15.8% of The Real Story of the Ghost Hunter to the 8.7% of Savior of Terminal Fort Knot. Below that step only four trophies remain, and all four are about volume, not skill.

They are saving Terminal Fort Knot (8.7%), whose order only appears once the other 41 facilities are connected; Master Builder (7.5%), all 18 structures; Seasoned Porter (7.3%), 30 S ranks; and Connecting Hearts and Minds (6.6%), all 42 facilities at level 5.

And from 6.6% to the platinum's 6.1% there is half a point. Whoever finishes the facilities has already done everything else: facility connection is, in practice, the platinum.

Key

Death Stranding 2's curve does not break at a boss: the four rarest trophies are earned by repeating orders, building and connecting.

Finishing the story is not even half: 44.5% against 6.1%

Death Can't Tear Us Apart, the end of Episode 16, is held by 44.5%. The platinum, by 6.1%. That is 38.4 points: of every seven people who finish the story, one takes the platinum.

The story loses people early. From Episode 2 (75.1%) to 3 (66.4%), 8.7 points drop, the biggest step in the whole campaign: it is the landing in Australia, where standard orders, APAS enhancements and the connection system open up. Then three steps of about 4 points in Episodes 6, 7 and 8. And from Episode 9 (47.8%) to the end only 3.3 points are lost: whoever reaches the halfway mark finishes.

What comes after the ending is not another story: it is Episode 17, an unscripted post-game where you raise the facilities. That, not the campaign, is where the platinum is decided.

One-minute trophies under 22%: the rule the description does not state

By group, the highest average is the story (54.9%) and the lowest is the facility secrets (25.3%). In between sit orders (50.0%), building (44.4%), mechanics (42.7%) and connection (37.6%).

The odd figure is in mechanics. It is ten trophies for menus and the private room, almost all one-minute jobs, and five are under 22%: bartering with a porter (16.0%), decorating the room with a screenshot (17.1%), the albino animal (19.9%), the private room performance (21.4%) and stargazing from a hot spring (21.8%). Bartering sits below the optional Tar Lake boss (16.1%).

It is not difficulty: the real condition is not in the description. You have to drop an item for the porter to pick up, and the two private rooms have opposite rules: the screenshot only works in a facility's room and the performance only in the ship's.

All 55 trophies ranked by unlock rate

The full table you can reproduce any calculation on this page from. The «drop» column is the difference in points against the previous trophy that counts towards the platinum: the big steps are where people stop playing. Trophies marked separate are from DLC or from side modes that are not needed for the platinum, so they do not chain a drop — mixing them in would compare steps from different playthroughs.

#TrophyRank%Drop
1My First StructureBronze91.00%—
2Starting PointBronze88.80%−2.20
3It's Like ThatBronze84.50%−4.30
4A First Glimpse of the SSSBronze82.00%−2.50
5A Life Well LikedBronze77.80%−4.20
6"Lou? Can you hear me? Can you see me?"Bronze75.30%−2.50
7"Time to Start a New Journey"Bronze75.10%−0.20
8Helping People to ConnectBronze74.50%−0.60
9Self-ImprovementBronze73.00%−1.50
10"Help us Bring Australia into the Network"Bronze66.40%−6.60
11Standard PorterBronze66.30%−0.10
12Long-Distance LuggerBronze65.00%−1.30
13"We'll Show the World the Hope in Your Rain"Bronze64.30%−0.70
14Heavy LifterBronze63.90%−0.40
15"Did He Say Nirvana?"Bronze63.80%−0.10
16"To Our Little Family"Bronze59.60%−4.20
17A Porter at Peak PopularityBronze58.70%−0.90
18Road RestorerBronze57.50%−1.20
19"Sam the Man—In the Dark About Everything"Bronze54.80%−2.70
20"His Name is Neil. Neil Vana"Bronze50.80%−4.00
21Promising SignsBronze49.60%−1.20
22Creature ComforterBronze48.20%−1.40
23"I Don't Break That Easily"Bronze47.80%−0.40
24"You Will Never, Ever Be Alone"Bronze46.70%−1.10
25"Keep Lou Safe..."Bronze46.60%−0.10
26"To Help You Find the Strength to Carry On"Bronze46.20%−0.40
27"To Forsake Our Flesh and Our Freedom"Bronze46.20%−0.00
28"We Have to Get Tomorrow Back"Bronze45.30%−0.90
29"I'll Always Be With You"Bronze45.30%−0.00
30"Death Can't Tear Us Apart"Silver44.50%−0.80
31The Headless Riders UnmaskedBronze44.50%−0.00
32My First Training SessionBronze43.50%−1.00
33Dig, Dig, Dig!Bronze39.40%−4.10
34So YOU'RE the Pizza Chef!Bronze38.80%−0.60
35Compulsive Cargo CarrierBronze38.00%−0.80
36BT's Best FriendBronze35.10%−2.90
37Rail RestorerBronze31.90%−3.20
38Emergency WorkerBronze26.50%−5.40
39Conqueror of the Golden CCBronze26.30%−0.20
40A Premier PorterSilver22.60%−3.70
41Written in the StarsBronze21.80%−0.80
42Spring into LifeBronze21.60%−0.20
43A Private Show!Bronze21.40%−0.20
44Rare Specimen RescuerBronze19.90%−1.50
45Keep on ConnectingSilver17.50%−2.40
46Making It Your OwnBronze17.10%−0.40
47The Scars Left by the GiantsSilver16.70%−0.40
48Showdown at the Tar LakeSilver16.10%−0.60
49Porters Make the World Go RoundBronze16.00%−0.10
50The Real Story of the Ghost HunterBronze15.80%−0.20
51Savior of Terminal Fort KnotSilver8.70%−7.10
52Master BuilderBronze7.50%−1.20
53Seasoned PorterGold7.30%−0.20
54Connecting Hearts and MindsGold6.60%−0.70
55Homo Liberans: The Savior of HumanityPlatinum6.10%−0.50

Where this data comes from

Unlock rate of all 55 trophies on PS5, measured across 68,485 tracked players. Snapshot source: PSNProfiles, consulted on 25 September 2026, fifteen months after launch. All 54 non-platinum trophies count towards the platinum: there is no DLC and no separate mode.

The game has 0 missable trophies — everything remains available in the post-game — and 30 hidden ones: the sixteen episode trophies and fourteen more for connection, Likes, animals and facility secrets.

A caveat about the sample: these are players who use a trophy tracker, a more motivated group than average. The real percentages across the whole PS5 player base are probably lower. The proportions between trophies, which is what we analyse, are not affected.

What this data cannot tell you

First, and this is what gets misread most: the curve sorts trophies by rarity, not by play order. When we say there is a 7.1-point drop between The Real Story of the Ghost Hunter and Savior of Terminal Fort Knot, it means they are two consecutive rungs of that sorted list, not that people literally quit between one and the other.

Second: this is a snapshot of a single day, fifteen months after release. We do not know how fast the platinum got to 6.1%, nor whether it is still climbing. With one cut you cannot separate hard from long: a low trophy can be low because it is demanding or because it is boring, and this data does not distinguish between the two.

And third: the percentages measure behaviour, not difficulty. The facility secrets dropping to a 25.3% average says how many people do them, not how hard they are to do.

Back to the Death Stranding 2: On the Beach trophy guide.