
Pragmata: full platinum guide step by step
All 36 Pragmata trophies, one by one, with the method for each one, exactly where it pops and what percentage of players has it. Start with the roadmap: the order you do things in this game decides whether the platinum costs you 200 hours or you never get it at all.
Pragmata trophy guide — All the trophies, one by one
Grouped by what each one asks for, not by rank, which is how you actually play. Each trophy has its own direct link, so you can share a specific one. The percentage is the real share of players who have it, measured over 28,866 PS5 players (PSNProfiles (PS5), 14/09/2026).
Pragmata trophy guide — Story and progress trophies
9 trophiesNine progress trophies, one per campaign milestone plus finishing it. All nine are hidden, and they are the game’s only hidden trophies. None can be missed.
From 95.1% for reaching the Shelter to 51.9% for finishing: half of everyone who starts Pragmata sees it through.
Rendezvous
Bronze95.10%«Make it to the Shelter.» · Rendezvous
Make it to the Shelter. It is the first story trophy and pops at the end of the prologue; 95.1% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 95.10% of players
The Shelter is the base for the whole run: this is where you print weapons and nodes, refill ammo and take the tram to each sector. Dying also brings you back here, so it pays to learn early where everything is.
Power Trip
Bronze88.60%«Restore power.» · Power Trip
Restore power. A progress trophy in the Solar Power Plant, the first sector; 88.6% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 88.60% of players
Sectors are visited in order from the Shelter's tram station. Each has several escape hatches that act as fast-travel points: activating all of them is what Escape Artist asks for, so do not walk past any.
The Purr-fect Guide
Bronze78.40%«Reach the Comms Tower.» · The Purr-fect Guide
Reach the Comms Tower. Story progress; 78.4% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 78.40% of players
Between the first trophy and this one, 17% of players are already gone: shooting and hacking at the same time with the face buttons is not intuitive, and this is the part of the game where it decides whether it hooks you.
Another Pragmata
Bronze70.80%«Meet the trapped girl.» · Another Pragmata
Meet the trapped girl. A progress trophy; 70.8% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 70.80% of players
From here the Shelter starts to come alive: talking to Diana, gifting her REMs and playing hide-and-seek are five trophies that can only be earned between sectors. Talk to her again every time you pass through home.
Entrusted Memory
Bronze67.80%«Get the stop code.» · Entrusted Memory
Get the stop code. Story progress; 67.8% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 67.80% of players
Every sector boss that falls upgrades the Shelter and unlocks new Training Sims: there are 30 in total and all of them are needed for Master of the Simulator. It pays to do them as they open rather than leaving them for the end.
Mission Unveiled
Bronze59.80%«Make it to Nexus Tower.» · Mission Unveiled
Make it to Nexus Tower. Story progress; 59.8% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 59.80% of players
The Shelter connects to every sector through the tram station, and enemies respawn when you use an escape hatch: that is the detail that lets you farm the combat trophies instead of waiting for them to come on their own.
Awakening
Bronze59.60%«Fix up Diana.» · Awakening
Fix up Diana. Story progress; 59.6% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 59.60% of players
This trophy and the previous one sit two tenths apart: whoever reaches Nexus Tower finishes the section. The game's attrition is concentrated in the first sectors, not here.
Sentinel Breach
Bronze53.50%«Take down the Sentinel.» · Sentinel Breach
Take down the Sentinel. Story progress; 53.5% have it.
- Category
- Story
- Missable
- No
- Unlocked by
- 53.50% of players
From this point the run opens its final stretch. If you are collecting for Unknown Signal, remember that the Advanced Pragmatics sector has no collectibles at all: the five sectors with progress are the Solar Power Plant, the Mass Production Array, Terra Dome, the Lunum Mines and Central Port.
Our Promise
Gold51.90%«Complete the game on any difficulty.» · Our Promise
Complete the game on any difficulty. 51.9% have it: half of everyone who starts Pragmata finishes it.
- Category
- Story
- Missable
- No
- Unlocked by
- 51.90% of players
The lowest difficulty counts. Finishing unlocks three things you need for the platinum: Unknown Signal mode, Lunatic difficulty, and the ability to return to every sector by tram to clean up collectibles. Everything collected carries over.
Pragmata trophy guide — Difficulty trophies
1 trophyA single trophy, and it is the platinum in practice: finishing on Lunatic. 5.2% have it, against 4.9% for the platinum. The difficulty is not in New Game+: it is played from scratch.
Lunar Supremacy
Gold5.20%«Complete the game on Lunatic difficulty.» · Lunar Supremacy
Complete the game on Lunatic. 5.2% have it, barely three tenths above the platinum: this is the wall.
- Category
- Missable
- No
- Unlocked by
- 5.20% of players
Lunatic unlocks after finishing the game once and is not available in New Game+: you have to start a fresh game with no upgrades. Enemies have more health and hit harder, though you can print more weapons in the Shelter from the start. The problem is the bosses, with enormous health pools.
Upgrade priorities: health, damage and Diana's hack damage; weapon damage last, since it only affects the yellow slot. Weapons that deliver: Jackhammer, Photon Laser (more damage the longer you hold the beam) and a fully charged Charge Piercer.
For the final boss: go in with a full Deletion Protocol bar, stun it right at the start, get behind it and unload the Photon Laser without letting go of the trigger. Repeat when the protocol is back, at around 40-45% health.
Pragmata trophy guide — Exploration trophies
8 trophiesEight collectible and sector trophies. Among them is the game’s trap: the 15 Mini Cabins do not count towards sector 100%, and the counter does not tell you which are missing.
From 80.5% for the first Holo-Wall to 13.8% for all fifteen Mini Cabins.
Red-Zoned and Loving It
Silver79.90%«Secure a Red Zone.» · Red-Zoned and Loving It
Secure a Red Zone. 79.9% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 79.90% of players
Red Zones are short combat challenges found in every sector. You enter with a Red Gate Key and they always reward you, mostly with Pure Lunum. One is enough for the trophy, but all of them must be cleared for 100% of each sector, and that 100% is mandatory in Unknown Signal.
Wall? What Wall?
Bronze80.50%«Find a Holo-Wall.» · Wall? What Wall?
Find a Holo-Wall. 80.5% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 80.50% of players
These are fake walls you remove to find collectibles behind them. It pops on its own while grabbing Safe Boxes and the rest: the first one shows up very early. If you are missing it, the upgraded scanner marks hidden collectibles.
Well Spotted!
Bronze73.40%«Shoot a Mini Cabin.» · Well Spotted!
Shoot a Mini Cabin. 73.4% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 73.40% of players
Mini Cabins are small robots hidden across the sectors; you just shoot them. There are 15, three per sector, and they are the only collectible that does not count towards sector 100%: all fifteen matter only for Mini-Hunter Supreme.
Mini-Hunter Supreme
Gold13.80%«Shoot every Mini Cabin.» · Mini-Hunter Supreme
Shoot every Mini Cabin. 13.8% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 13.80% of players
There are 15: three in each of the five sectors with collectibles — Solar Power Plant, Mass Production Array, Terra Dome, Lunum Mines and Central Port —; Advanced Pragmatics has none. They are hidden and must be shot, not picked up.
Because they do not count towards sector progress, the game's counter does not tell you which are missing: that is why so few people have it compared to the 53.5% who reach 100% in a sector.
Top-Shelf Item
Bronze67.20%«Upgrade a weapon using Pure Lunum.» · Top-Shelf Item
Upgrade a weapon using Pure Lunum. 67.2% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 67.20% of players
A weapon's first levels cost only money; from a certain level they also require one unit of Pure Lunum. Spend one on any upgrade and it pops. There are 21 units in the game, spread across the sectors and as Red Zone rewards.
Can't Stop, Won't Stop
Silver21.20%«Print all obtainable weapons, hacking nodes, and abilities during the main story.» · Can't Stop, Won't Stop
Print all obtainable weapons, hacking nodes, and abilities during the main story. 21.2% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 21.20% of players
Printing each item once is enough: you do not need to level anything up. Everything unlocks either by progressing or by completing Cabin's Stamp Boards, so all four boards are part of this trophy.
What people miss: the hacking modes count as abilities, and so does auto-hacking, which many never buy because they prefer hacking manually. If you have finished and it has not popped, check those two.
Cradle Surveyor
Bronze53.50%«Reach 100% sector progress in a sector.» · Cradle Surveyor
Reach 100% sector progress in a sector. 53.5% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 53.50% of players
100% requires every collectible in the sector except Mini Cabins: Safe Boxes, Pure Lunum, Storage Expanders, Training Data, REMs, Mods, Red Zones and hatches. The game's counter shows them by sub-area, and the upgraded scanner marks them on the map.
One confusing detail: the counter counts each collectible as two, so a level with 5 boxes shows as 10 and the first one takes it to 2/10. Nothing is missing: that is just how the game counts.
Escape Artist
Bronze48.20%«Unlock every escape hatch.» · Escape Artist
Unlock every escape hatch. 48.2% have it.
- Category
- Exploration
- Missable
- No
- Unlocked by
- 48.20% of players
Hatches are the fast-travel points between the Shelter and the sectors: there are 27. They activate as you pass through them, so the trophy comes on its own if you explore. Besides being a collectible, using one respawns the area's enemies, which is the mechanic that lets you farm.
Pragmata trophy guide — Unknown Signal trophies
2 trophiesUnknown Signal is the epilogue that opens after the ending. Two trophies: the first challenge and all ten. It requires 100% of the collectibles in every sector, and no description says so.
From 30.4% for the first challenge to 17.0% for closing the mode.
The Right Man for the Job
Gold17.00%«Complete Unknown Signal.» · The Right Man for the Job
Complete Unknown Signal, the mode that opens after finishing the game. 17.0% have it.
- Category
- Missable
- No
- Unlocked by
- 17.00% of players
It is 10 challenges spread across pods inside a special sector, and they require 100% of the collectibles in every sector even though the description never says so: it is the hidden requirement of the entire platinum. Only the first challenge is open at the start; clearing it reactivates the tram to every region, and the bosses of the Solar Power Plant, Mass Production Array, Terra Dome and Lunum Mines return in buffed form, needed to unlock further challenges.
Completing all ten gives you the Black Box mod. It must be equipped for the final encounter — a stronger version of the last boss — and you have to finish the run: without the mod, the extra scene does not play and neither does the trophy.
A Lunar Challenge
Bronze30.40%«Complete a mission in a special sector.» · A Lunar Challenge
Complete a mission in a special sector. 30.4% have it.
- Category
- Missable
- No
- Unlocked by
- 30.40% of players
It is Unknown Signal's first challenge: when you start the mode you travel to a special sector with 10 pods and only one is open. Clearing it pops the trophy and reactivates the tram to the other regions. The other nine challenges are The Right Man for the Job.
Pragmata trophy guide — Shelter trophies: Diana, Cabin and the sims
8 trophiesEight trophies earned only in the Shelter, between sectors: five with Diana, one with Cabin and two in the Training Sims.
They range from 94.1% for the first chat to 13.4% for all 30 sims, which also require six Training Data collectibles.
Small Talk
Bronze94.10%«Talk to Diana in the Shelter.» · Small Talk
Talk to Diana in the Shelter. 94.1% have it.
- Category
- Missable
- No
- Unlocked by
- 94.10% of players
You reach the Shelter after the prologue; approach Diana and keep talking until it pops. The conversations are also the gateway to three more trophies — the picture, hide-and-seek and the REMs — so it pays to make a habit of talking to her every time you come back.
Thanks for Everything!
Bronze84.20%«Receive a picture as a present.» · Thanks for Everything!
Receive a picture as a present. 84.2% have it.
- Category
- Missable
- No
- Unlocked by
- 84.20% of players
Keep talking to Diana and gifting her REMs: at some point she gives you a picture back. You receive four in total if you keep up the conversations across the run; the trophy pops with the first.
Peekaboo
Bronze65.70%«Win at hide-and-seek.» · Peekaboo
Win at hide-and-seek. 65.7% have it.
- Category
- Missable
- No
- Unlocked by
- 65.70% of players
Hide-and-seek unlocks by talking to Diana in the Shelter, not in a mission. Agree to play and find her: the Shelter is small and there are few places to hide. Almost 30% of those who talk to her the first time never get here: that is the cost of not talking to her again.
For Me?
Bronze89.40%«Give an REM as a present.» · For Me?
Give an REM as a present. 89.4% have it.
- Category
- Missable
- No
- Unlocked by
- 89.40% of players
REMs are holographic toys you give Diana as gifts. The first one is picked up automatically; talk to her in the Shelter and hand it over. There are 16 REMs in the game and they form series: completing one is Replicating Extraordinaire!.
Replicating Extraordinaire!
Bronze66.90%«Complete an REM series.» · Replicating Extraordinaire!
Complete an REM series. 66.9% have it.
- Category
- Missable
- No
- Unlocked by
- 66.90% of players
The 16 REMs are spread across the sectors and grouped into series; you only need to gather one complete set and gift it to Diana. Anything you miss on the first run can be picked up later by tram, in Unknown Signal, and all of them are needed anyway for 100% of each sector.
Blackout!
Silver69.80%«Complete a Cabin Stamp Board.» · Blackout!
Complete a Cabin Stamp Board. 69.8% have it.
- Category
- Missable
- No
- Unlocked by
- 69.80% of players
Cabin is the robot in the Shelter. It has four boards filled with Cabin Coins: 9, 16, 16 and 16 coins respectively. Coins come from Safe Boxes, from Diana as a reward for REMs, and from the Training Sims. The first board, the 9-coin one, already pops it.
Completing all four is worth it: that is how several of the weapons and abilities Can't Stop, Won't Stop asks for are unlocked.
Mister Simulator
Bronze72.20%«Complete the main objective in a Training Sim.» · Mister Simulator
Complete the main objective in a Training Sim. 72.2% have it.
- Category
- Missable
- No
- Unlocked by
- 72.20% of players
The sims open in the Shelter. Each mission has one main objective and two side ones: only the main objective counts. Pick any; the early hacking or shooting one is done in a minute.
Master of the Simulator
Gold13.40%«Complete the main objective in every Training Sim.» · Master of the Simulator
Complete the main objective in every Training Sim. 13.4% have it.
- Category
- Missable
- No
- Unlocked by
- 13.40% of players
There are 30 missions, unlocked in two ways: by upgrading the Shelter after each boss and by picking up the Training Data collectibles spread across the sectors, of which there are 6. Without those collectibles, the list cannot be completed.
Side objectives are not needed. None of the main ones is hard if you focus only on it, and several sims are also the ideal spot for other trophies: 07 for IT'S OVER 6000! and 10 for Round 'Em Up.
Pragmata trophy guide — Combat and operation trophies
7 trophiesSeven combat and hacking trophies. Almost all have a set-up spot — a sim or a specific room — and none depends on luck except the Sweeper, whose spawns are inconsistent.
From 70.8% for the recycler to 21.5% for the LunaDigger.
«Defeat a Sweeper bot.» · You're Not Getting Away That Easy
Defeat a Sweeper bot. 32.5% have it, and it is the only trophy on the list with a reputation for being missable.
- Category
- Combat
- Missable
- Yes
- Unlocked by
- 32.50% of players
Sweepers are small flying enemies that run away when you approach: you have to complete the hack maze while aiming at them to take them down. An Overdrive Protocol or a Stasis Net slows them and makes the hack easier.
What makes it delicate is that their spawns are inconsistent: sometimes reloading brings them back to the same spot and sometimes it does not. Known spots: Mass Production Array 03 (the alley towards the Slide REM), MPA 04 (the vertical room with the Cartridge Holder), Lunum Mines 02 (behind the pillar past the missile bot, before Mines 03) and Mines 03 (on top of the containers in the movable-crate room). Some players get them to respawn by going back and forth from the Shelter, and you have two playthroughs to land it.
Round 'Em Up
Silver70.80%«Defeat three enemies at the same time with the Lim Recycler.» · Round 'Em Up
Defeat three enemies at the same time with the Lim Recycler. 70.8% have it.
- Category
- Combat
- Missable
- No
- Unlocked by
- 70.80% of players
Two spots are set up for this. In Mass Production Array 05, the Lim Recycling Facility, you enter a room with six yellow plates on the floor and a group of enemies comes in: when three or more stand on the plates, hack the device on the left to burn them all. The Decoy helps lure them.
The other is Training Sim 10, Mouse Trap, where you can burn twelve at once.
Courage in Desperation
Silver21.50%«Repel the LunaDigger while progressing through the Lunum Mines.» · Courage in Desperation
Repel the LunaDigger while progressing through the Lunum Mines. 21.5% have it.
- Category
- Combat
- Missable
- No
- Unlocked by
- 21.50% of players
In the Lunum Mines there are several areas the LunaDigger roams. Drop down to the ground to lure it out and keep hitting it until it runs away: you do not kill it, you drive it off. Stay away from the sparks coming out of the ground, which warn where it is about to strike.
That only one in five has it says most players cross the mines up top without going down to provoke it.
Can I Borrow That?
Silver25.60%«Confuse a certain enemy and borrow its shield.» · Can I Borrow That?
Confuse a certain enemy and borrow its shield. 25.6% have it.
- Category
- Combat
- Missable
- No
- Unlocked by
- 25.60% of players
The enemy is the Defender bot, a large bot with four shields in front, first encountered in Lunum Mines 03, the Warehouse. Hack it and, during the hack, pass through a Confuse node: you steal its shield and the trophy pops. Without that node printed, there is no way to do it.
Clean Up on Aisle Three
Silver34.30%«Cleanse three or more enemies at the same time.» · Clean Up on Aisle Three
Cleanse three or more enemies at the same time. 34.3% have it.
- Category
- Combat
- Missable
- No
- Unlocked by
- 34.30% of players
Cleansing unlocks in Advanced Pragmatics, and the good opportunities are in Central Port. The condition the description leaves out: they must be three corrupted enemies, regular ones do not count. Hold and release when three are close together.
IT'S OVER 6000!
Silver53.00%«Deal 6000 gunshot damage in one second.» · IT'S OVER 6000!
Deal 6000 gunshot damage in one second. 53.0% have it.
- Category
- Combat
- Missable
- No
- Unlocked by
- 53.00% of players
The easy spot is Training Sim 07, Project Pierce: fully charge the Charge Piercer and shoot through three or more lined-up bots. The damage adds up and clears 6000 in one shot.
Who Needs Guns!?
Silver58.30%«Deal 3000 hacking damage in a single hack.» · Who Needs Guns!?
Deal 3000 hacking damage in a single hack. 58.3% have it.
- Category
- Combat
- Missable
- No
- Unlocked by
- 58.30% of players
Equip Diana with the Offense Mode chip, hack an enemy to open it and, during the second hack, pass through as many offensive nodes as you can while unloading your ammo into it before finishing the hack.
If it does not come naturally, do not worry: the final encounter has a scripted hack of over 30,000 damage that guarantees it.
Pragmata trophy guide — Other trophies
1 trophyPragmata
Platinum4.90%«Obtain all trophies.» · Pragmata
Earn the other 35 trophies. 4.9% have it.
- Category
- Other
- Missable
- No
- Unlocked by
- 4.90% of players
The platinum takes two playthroughs: Lunatic difficulty unlocks after finishing the game once and is not available in New Game+, so the second run starts from scratch. You also have to complete Unknown Signal, the epilogue that demands 100% of the collectibles in every sector.
There are no online trophies, and the only one considered missable, You're Not Getting Away That Easy, depends on a Sweeper bot showing up. Around 30 hours, and almost all of the wall sits in the Lunatic final boss.
Pragmata trophy guide — When it was updated
- 14/09/2026 — Page published with all 36 trophies, official names in five languages, a method for every trophy and real rarity across 28,866 PS5 owners, five months after launch. Each language’s names come from Exophase’s localised list, matched by console order with the rank as a check.