
Star Wars: Zero Company: full platinum guide step by step
All 53 Star Wars: Zero Company trophies, one by one, with the method for each one, exactly where it pops and what percentage of players has it. Start with the roadmap: the order you do things in this game decides whether the platinum costs you 200 hours or you never get it at all.
Star Wars: Zero Company trophy guide — All the trophies, one by one
Grouped by what each one asks for, not by rank, which is how you actually play. Each trophy has its own direct link, so you can share a specific one. The percentage is the real share of players who have it, measured over 922 PS5 players (Exophase (PS5), 31/08/2026).
Star Wars: Zero Company trophy guide — Other trophies
53 trophiesHired Gun
Bronze0.43%«Beat the game on Story or higher» · Hired Gun
Finish the campaign on Story difficulty or higher.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.43% of players
This is the "I beat the game" trophy and in practice any run covers it: the game's five settings are Story, Normal, Hard, Expert and, separately, the Beskar modifier.
0.43% have it, but do not read too much into that: the campaign runs 30-40 hours and the game is four days old. That number says how many people have had time to finish, not how many can.
Veteran
Bronze0.11%«Beat the game on Normal or higher» · Veteran
Finish the campaign on Normal difficulty or higher.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.11% of players
Every difficulty trophy says "or higher", so they stack downwards: a single Expert run gives you this one, the Hard one and the Story one at once. No need to replay the game four times.
Difficulty is not just damage: it governs injuries and permanent death for your operators, so raising it changes how you play, not how much you can take.
Operator
Silver0.00%«Beat the game on Hard or higher» · Operator
Finish the campaign on Hard difficulty or higher.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
As of this analysis nobody has it yet (0%), which says nothing about how hard it is: there simply has not been time for anyone to finish 30-40 hours on Hard.
If you are going for the platinum, do not do this separately. A single run on Expert with Beskar closes all five difficulty trophies at once.
Captain
Gold0.00%«Beat the game on Expert» · Captain
Finish the campaign on Expert, the highest difficulty before the Beskar modifier.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
Nobody has it yet (0%). On Expert, operator death is permanent and injuries genuinely matter, so it is not a faster or slower run: it is a run where losing a character costs you their personal story, and those are six separate trophies.
Which is why it pays to play it with Beskar on from the start: that closes this one and Legend together.
Legend
Gold0.00%«Beat the game on Expert and Beskar Mode» · Legend
Finish the campaign on Expert with Beskar Mode enabled.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
Mind the wording, because it trips up the most people: Beskar is not a sixth difficulty, it is a modifier that stacks on top of one. The trophy asks for both at once, not Beskar on its own.
Nobody has it yet (0%), and it is the trophy that defines this platinum: the one run that earns it is also the run that gives you the other four difficulty trophies. Start on Normal to "learn" and then redo it, and you are looking at 60-80 hours instead of 40.
Zero Company Legend
Platinum0.00%«Completed all other achievements / trophies» · Zero Company Legend
Earn the other 52 trophies.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
As of this analysis nobody has it: the game is four days old and no complete campaign is on record yet. That alone does not make it hard, but it shows the shape of it: you have to finish the campaign on Expert with Beskar Mode on, close the six personal stories, take ten bonds to Very High and kill 1,138 enemies. Two long runs at minimum.
In a galaxy far, far away….
Bronze99.89%«Completed your first Mission» · In a galaxy far, far away….
Complete your first mission.
- Category
- Other
- Missable
- No
- Unlocked by
- 99.89% of players
99.89% have it, which is to say practically everyone who boots the game. It is the welcome trophy and it pops on its own.
Scum And Villainy
Bronze68.33%«Completed 'Eavesdropping'» · Scum And Villainy
Complete the campaign mission Eavesdropping.
- Category
- Other
- Missable
- No
- Unlocked by
- 68.33% of players
It is the first story trophy after the tutorial and 68.33% have it. The drop from the first mission's 99.89% down to here already marks the game's first real wave of drop-off.
Fathom Revealed
Bronze36.77%«Completed 'Dark Waters'» · Fathom Revealed
Complete the campaign mission Dark Waters.
- Category
- Other
- Missable
- No
- Unlocked by
- 36.77% of players
The trophy's name ties it to Kundri Fathom, who this mission exposes. 36.77% have it: between Eavesdropping and this one, half the players fall away.
One Less Clanker
Bronze21.15%«Completed 'Smugglers' Den'» · One Less Clanker
Complete the campaign mission Smugglers' Den.
- Category
- Other
- Missable
- No
- Unlocked by
- 21.15% of players
21.15% have it. From here on, the campaign stops being something people finish in one sitting.
Sky High
Bronze8.03%«Completed 'Casualties of War'» · Sky High
Complete the campaign mission Casualties of War.
- Category
- Other
- Missable
- No
- Unlocked by
- 8.03% of players
8.03% have it. We are now in the stretch of campaign where only one player in twelve is left.
A Way to Pass the Time
Bronze5.86%«Completed 'Enemy Intelligence'» · A Way to Pass the Time
Complete the campaign mission Enemy Intelligence.
- Category
- Other
- Missable
- No
- Unlocked by
- 5.86% of players
5.86% have it. It sits right behind Casualties of War (8.03%) and right before the campaign's big collapse: the next trophy mission, Behind Enemy Lines, is already down to 2.39%.
Which makes this roughly the midpoint of the drop-off: from here on, only one in twenty of the people who started is still going.
Luunata Reclaimed
Bronze2.39%«Completed 'Behind Enemy Lines'» · Luunata Reclaimed
Complete the campaign mission Behind Enemy Lines.
- Category
- Other
- Missable
- No
- Unlocked by
- 2.39% of players
The name ties it to Jae Mordant's homeworld, Luunata: this is the mission where it is taken back. 2.39% have it.
Jungle Warfare
Bronze0.98%«Completed 'Deep Cover'» · Jungle Warfare
Complete the campaign mission Deep Cover.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.98% of players
0.98% have it, exactly the same as With Friends Like These. Two trophies matching to the second decimal is no coincidence: the two missions run back to back and nobody who reaches one skips the other.
This is the campaign's final stretch, past Stillwatch. From here all that is left is The Infinite Coil and the ending.
With Friends Like These
Bronze0.98%«Completed 'Unfinished Business'» · With Friends Like These
Complete the campaign mission Unfinished Business.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.98% of players
0.98% have it, the exact same figure as Jungle Warfare. The two missions run back to back in the final stretch, so anyone who finishes one finishes the other: which is why the percentages match to the second decimal.
After these two, all that is left is The Infinite Coil, the mission that closes the campaign.
A New Order
Silver1.52%«Completed 'Stillwatch'» · A New Order
Complete the campaign mission Stillwatch.
- Category
- Other
- Missable
- No
- Unlocked by
- 1.52% of players
It is silver rather than bronze like the other missions, which marks it as a turning point in the story. 1.52% have it.
An End of the Infinite
Silver0.54%«Completed 'The Infinite Coil'» · An End of the Infinite
Complete The Infinite Coil, the mission that closes the campaign against the faction of the same name.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.54% of players
0.54% have it. It is the trophy that marks genuinely finishing the game, which is why it is silver.
The Trooper
Bronze0.43%«Completed Trick's story» · The Trooper
Complete Trick's personal story, the clone trooper.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.43% of players
Six operators have their own story and each gives its own trophy. 0.43% have it.
The important warning for this block: on Hard and above, an operator's death is permanent. Lose Trick before closing his story and you lose the trophy for that run, with no way back short of starting over. It is the platinum's biggest risk.
The Umbaran
Bronze0.33%«Completed Luco's story» · The Umbaran
Complete Luco Bronc's personal story, the Umbaran.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.33% of players
0.33% have it, the lowest of the six personal stories alongside Tel's. That points to his arc closing late in the campaign, in the stretch where only 1% of players are left.
Luco is also the operator carrying the most trophies: his story, his bond with Hawks and Heroes on Both Sides, the bond with Trick. Field him sparingly from the start and all three slip to your next run.
The Prizefighter
Bronze1.74%«Completed Kabb's story» · The Prizefighter
Complete Kabb Uppercut's personal story, the prizefighter.
- Category
- Other
- Missable
- No
- Unlocked by
- 1.74% of players
1.74% have it and it is the most earned of the six personal stories, ahead of Jae's (1.19%) and well ahead of Luco's (0.33%). That gap tells you something useful: Kabb's story crosses the campaign earlier than the rest, so it is the first one you can close.
As with all of them: on Hard or above death is permanent, and if Kabb falls before his arc is finished, that trophy goes with him until your next run.
The Baroness
Bronze1.19%«Completed Jae's story» · The Baroness
Complete Jae Mordant's personal story, the baroness.
- Category
- Other
- Missable
- No
- Unlocked by
- 1.19% of players
1.19% have it. Her story is tied to Luunata, her homeworld, which is the setting of the mission Behind Enemy Lines.
The Mandalorian
Bronze0.87%«Completed Cly's story» · The Mandalorian
Complete Cly Kullervo's personal story, the Mandalorian.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.87% of players
0.87% have it.
The Padawan
Bronze0.54%«Completed Tel's story» · The Padawan
Complete Tel-Rea Vokoss's personal story, the padawan.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.54% of players
0.54% have it. She is the only one in the group who uses the Force, so she is also the one you need alive for the Forceful trophy.
Old Friends
Bronze3.04%«Reached Very High Bond between Hawks and Trick» · Old Friends
Reach a Very High bond between Hawks and Trick.
- Category
- Other
- Missable
- No
- Unlocked by
- 3.04% of players
The bond system has four tiers — Low, Neutral, High and Very High — and the ten trophies in this block all ask for the last one. 3.04% have it, the most earned of the ten: Trick is your first companion and the one who shares the most missions with you.
Bonds rise by taking the same pair of operators on missions. Rotate your squad and none of them rise.
Sharp Shooters
Bronze0.11%«Reached Very High Bond between Hawks and Luco» · Sharp Shooters
Reach a Very High bond between Hawks and Luco.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.11% of players
0.11% have it, one of the lowest in the block. Luco Bronc is the Umbaran, and he is the operator the most other trophies cross through: besides this one and The Umbaran, there is Heroes on Both Sides, which asks you to bond Luco with Trick.
Which means Luco has to go on a great many missions, sometimes with Hawks and sometimes paired with the clone. He is the operator that demands the most planning of the six.
Mate and Marrow
Bronze0.87%«Reached Very High Bond between Hawks and Kabb» · Mate and Marrow
Reach a Very High bond between Hawks and Kabb.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.87% of players
0.87% have it. Kabb Uppercut is the prizefighter, and his personal story is the most earned of the six (1.74%), which suggests it crosses the campaign early.
As with Luco, Kabb appears in two bond trophies: this one and The Baroness and the Boxer, which pairs him with Jae without Hawks involved. If you are fielding him a lot, alternate between riding with Hawks and going out with Jae.
Class and Distinction
Bronze0.87%«Reached Very High Bond between Hawks and Jae» · Class and Distinction
Reach a Very High bond between Hawks and Jae.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.87% of players
0.87% have it, the exact same figure as the Kabb bond and Cly's story. The Hawks bonds are the six most accessible in the block, because Hawks goes on every mission: you do not have to give anyone up to raise them, just pick who rides along.
Jae Mordant is also the baroness whose personal story and homeworld, Luunata, both appear in the campaign, so fielding her often also feeds The Baroness and Luunata Reclaimed.
Word Of Honor
Bronze0.00%«Reached Very High Bond between Hawks and Cly» · Word Of Honor
Reach a Very High bond between Hawks and Cly.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
As of this analysis nobody has it (0%), even though people do have Kabb's and Jae's bonds. With a sample this young you cannot conclude it is harder: most likely Cly joins the group later and there simply has not been time.
Lost Causes
Bronze0.33%«Reached Very High Bond between Hawks and Tel» · Lost Causes
Reach a Very High bond between Hawks and Tel.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.33% of players
0.33% have it. Tel-Rea Vokoss is the padawan, and she is the operator most worth fielding, for one concrete reason: she is the only one who uses the Force, so without her in the squad the Forceful trophy simply does not exist.
Which means raising this bond and closing The Padawan and Forceful are the same job. Keep her fixed.
Heroes on Both Sides
Bronze0.11%«Reached Very High Bond between Trick and Luco» · Heroes on Both Sides
Reach a Very High bond between Trick and Luco.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.11% of players
This is the first of the three bonds that do not involve Hawks, and therefore the ones you have to plan for: it is not enough to bring someone along, you have to bring those two together.
On top of that, the clone and the Umbaran are a pairing designed to clash. The trophy confirms that clash can turn into a bond, not just friction. 0.11% have it.
The Baroness and the Boxer
Bronze0.11%«Reached Very High Bond between Kabb and Jae» · The Baroness and the Boxer
Reach a Very High bond between Kabb and Jae.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.11% of players
The second bond without Hawks: you have to bring the boxer and the baroness together, mission after mission. 0.11% have it.
Thick As Thieves
Bronze0.00%«Reached Very High Bond between Two Custom Operators» · Thick As Thieves
Reach a Very High bond between two custom operators.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
This is the one that breaks the pattern: bonds are not exclusive to the six authored companions. Two operators you built yourself bond with each other too.
Nobody has it yet (0%). It means recruiting two custom operators early and running them together all campaign, which is the opposite of what most people do with the story characters.
Beep Boop
Bronze0.00%«Reached Very High Bond between Two Astromechs» · Beep Boop
Reach a Very High bond between two Astromechs.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
Yes: droids bond with each other too. Nobody has it yet (0%).
It pairs well with *Angry Beeps*, which asks you to complete a mission with four Astromechs. If you are assembling the droid squad for that one, keep two of them fixed and you get this as well.
Never Tell Me the Odds
Bronze15.84%«Landed a 10% or lower chance to hit shot!» · Never Tell Me the Odds
Land a shot with a 10% or lower hit chance.
- Category
- Other
- Missable
- No
- Unlocked by
- 15.84% of players
15.84% have it. No need to force it much: as soon as an enemy is in cover and far away, the game will hand you tiny percentages. Shoot anyway and sooner or later one connects.
Do or Do Not
Bronze56.83%«Missed a 90% or greater chance to hit shot!» · Do or Do Not
Miss a shot with a 90% or greater hit chance.
- Category
- Other
- Missable
- No
- Unlocked by
- 56.83% of players
The flip side of the previous one, and at 56.83% far more common: whiffing a near-certain shot happens to everyone without trying. If it has not popped by mid-game, you have been remarkably lucky.
Forceful
Bronze13.23%«Used the Force to Push or Pull an enemy into another enemy» · Forceful
Use the Force to push or pull an enemy into another enemy.
- Category
- Other
- Missable
- No
- Unlocked by
- 13.23% of players
You need Tel-Rea Vokoss in the squad, the only one who uses the Force. And mind the wording: pushing an enemy is not enough, you have to push them into another one, so you have to wait until they line up.
13.23% have it.
A Natural Part of Life
Bronze8.13%«Lost a member of Zero Company» · A Natural Part of Life
Lose a member of Zero Company.
- Category
- Other
- Missable
- No
- Unlocked by
- 8.13% of players
The only trophy on the list you earn by failing. 8.13% have it.
And there is a real conflict worth understanding here: on Hard and above, losing an operator is permanent, and if the one who dies is one of the six with their own story, you lose their trophy for that run. So this is one to take deliberately with an expendable operator rather than leave to chance.
Your Focus Determines Your Reality
Bronze86.44%«Applied a Focus Point» · Your Focus Determines Your Reality
Apply a Focus Point.
- Category
- Other
- Missable
- No
- Unlocked by
- 86.44% of players
Focus Points are spent in the Focus Tree, which is how your operators progress. 86.44% have it and it is virtually impossible to miss while playing.
Watch That First Step
Bronze37.42%«Knocked an enemy out of the combat space» · Watch That First Step
Knock an enemy out of the combat space.
- Category
- Other
- Missable
- No
- Unlocked by
- 37.42% of players
It confirms environmental kills are a tracked thing: not everything is solved by shooting. 37.42% have it, so it comes without hunting for it on maps with elevation.
The High Ground
Bronze38.39%«Defeated 10 enemies from a higher elevation» · The High Ground
Defeat 10 enemies from higher elevation.
- Category
- Other
- Missable
- No
- Unlocked by
- 38.39% of players
38.39% have it. It is cumulative and comes on its own if you play well: height is an advantage in this game, so taking it is what you should be doing anyway.
*Angry Beeps*
Bronze0.43%«Completed a mission using 4 Astromechs» · *Angry Beeps*
Complete a mission using 4 Astromechs.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.43% of players
Which means a full droid squad is not a theoretical option: it is a shipped configuration. 0.43% have it.
Use that mission to keep two of the four fixed and get Beep Boop, the two-Astromech bond, moving as well.
See Your Own Demise
Bronze2.28%«Defeated a Seer in a single blow» · See Your Own Demise
Defeat a Seer in a single blow.
- Category
- Other
- Missable
- No
- Unlocked by
- 2.28% of players
The Seer is an enemy type that appears named nowhere else but the trophy list. 2.28% have it, so either they are scarce or they take a beating: killing one in a single blow means setting the shot up rather than improvising it.
Dress Code
Bronze74.73%«Customized a member of Zero Company» · Dress Code
Customize a member of Zero Company.
- Category
- Other
- Missable
- No
- Unlocked by
- 74.73% of players
74.73% have it and it pops the moment you open the editor and change anything: a colour, a helmet, whatever.
It is worth doing early for a practical reason rather than a cosmetic one: if you are going for the platinum you will recruit twenty operators and run fixed pairs all campaign for the bonds. Telling them apart at a glance on the tactical board stops being a whim once half your roster looks the same.
Where Credit Is Due
Bronze55.97%«Made a purchase at The Black Market» · Where Credit Is Due
Make a purchase at The Black Market.
- Category
- Other
- Missable
- No
- Unlocked by
- 55.97% of players
55.97% have it. It is one of the strategy layer's shops and a single purchase does it.
Sign Here
Bronze73.86%«Recruited an Operator» · Sign Here
Recruit an operator.
- Category
- Other
- Missable
- No
- Unlocked by
- 73.86% of players
73.86% have it and it comes on its own, but it pays to think about who you recruit and when, because three more trophies hang off it: Full Roster wants 20 in a single campaign, Thick As Thieves wants two custom operators bonded to each other, and Beep Boop wants the same with two Astromechs.
None of the three can be improvised at the end: bonds rise by taking the same pair on mission after mission. Recruit wide from the start even if you do not field them all.
Full Roster
Bronze0.22%«Recruited 20 Operators in a single campaign» · Full Roster
Recruit 20 operators in a single campaign.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.22% of players
That figure is the fact this trophy contributes: a full roster is twenty. 0.22% have it, so most people finish the campaign with a much shorter squad.
If you are going for the platinum, recruit from the start even if you do not use them: the spare operators also feed Thick As Thieves, which asks you to bond two custom ones.
To the Victor Go the Spoils
Bronze62.15%«Unlocked a Zone / Regional Reward» · To the Victor Go the Spoils
Unlock a Regional Reward.
- Category
- Other
- Missable
- No
- Unlocked by
- 62.15% of players
62.15% have it. Regional Rewards are a system named only in the trophy list: there is a per-region unlock track on the strategy layer.
Across the Stars
Bronze0.00%«Unlocked all the Zone / Regional Rewards» · Across the Stars
Unlock all the Regional Rewards.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
Nobody has it yet (0%), even though 62.15% have unlocked one. That gap is the tell: there are many of them, spread across every region, and you have to sweep the whole strategy-layer map.
Fully Geared
Bronze0.11%«Equipped 4 Weapon Mods to a Weapon» · Fully Geared
Equip 4 weapon mods to a single weapon.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.11% of players
The fact it contributes: a weapon takes at least four mods at once. 0.11% have it, which suggests gathering four mods for the same weapon takes a fairly advanced campaign.
Signature Flair
Bronze66.92%«Customized a Weapon» · Signature Flair
Customize a weapon.
- Category
- Other
- Missable
- No
- Unlocked by
- 66.92% of players
66.92% have it. It is the weapon version of the operator customization trophy: open the menu and change something.
There Will Be No Bargain
Silver0.00%«Unlocked the Hutt Roulette Prize 3 times» · There Will Be No Bargain
Unlock the Hutt Roulette prize three times.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
The Hutt Roulette is another system known only from this list, and the trophy reveals something about it: the prize is repeatable, it does not dry up after the first.
Nobody has it yet (0%). Being silver and asking for three repeats suggests each spin costs resources or strategy-layer time.
Active Duty
Silver0.00%«Completed 50 Optional Missions» · Active Duty
Complete 50 optional missions.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
That number is the other fact the trophy list reveals: a campaign holds at least fifty optional missions on top of the story ones.
Nobody has it yet (0%). Together with the 1,138 kills, it is the trophy that turns this platinum into a marathon: not hard, just long.
If You Know You Know
Silver0.00%«Killed 1138 enemies in tactical missions» · If You Know You Know
Kill 1,138 enemies in tactical missions.
- Category
- Other
- Missable
- No
- Unlocked by
- 0.00% of players
The number is not arbitrary: it is a nod to THX 1138, George Lucas's first film. It is a joke, not a design threshold.
Nobody has it yet (0%) and it is by far the longest trophy on the list. One thousand one hundred and thirty-eight kills do not fit inside a single 30-40 hour campaign: this is the one that decides how many runs you actually need. Only tactical mission kills count.
Star Wars: Zero Company trophy guide — When it was updated
- 21/08/2026 — Full 53-trophy list published the same day it appeared in the PlayStation and Xbox APIs, with the official names in all five languages.
- 14/08/2026 — Page created with the pre-launch analysis.