The six personal stories: the platinum's biggest risk

On Hard or above an operator's death is permanent, and their trophy goes with them until the next run. The six characters, the order their arcs close in, and why Luco carries three trophies.

Completing them unlocksThe Trooper trophyThe TrooperBronze0.43%

And it counts towards The Umbaran, The Prizefighter, The Baroness, The Mandalorian, The Padawan, required for the platinum.

The EveryTrophy team2 min readPublished on 01/09/2026Updated on 01/09/2026Covers 6 of the 53 trophies

Six trophies that can die

Six operators have their own story and each awards a trophy. And here is what makes this block the game's most delicate:

On Hard and above, an operator's death is permanent. Lose one of the six before closing their arc and you lose that trophy for that run, with no way back short of starting over.

That collides head-on with the optimal strategy for the rest of the platinum, which is playing on Expert with Beskar from the start to close all five difficulty trophies at once. The most efficient run is also the most fragile.

Two rules follow:

- Keep all six in constant rotation, not on the bench. An operator who does not play does not advance their arc, and the later you close it the longer they stay exposed. - Expendable operators exist for a reason. For A Natural Part of Life — the trophy for losing a squad member — use someone without a personal story, deliberately. It is the game's only trophy earned by failing, and leaving it to chance on Expert can cost you one of these six.

Careful

On Hard or above, losing Trick, Luco, Kabb, Jae, Cly or Tel before closing their arc means losing that trophy until the next run. There is no recovery within the same campaign.

The order they close in, according to the percentages

The six trophies read identically, but their percentages sit far apart, and that spread tells you when each story intersects the campaign:

- Kabb Uppercut, the prizefighter — 1.74% - Jae Mordant, the baroness — 1.19% - Cly Kullervo, the Mandalorian — 0.87% - Tel-Rea Vokoss, the padawan — 0.54% - Trick, the clone trooper — 0.43% - Luco Bronc, the Umbaran — 0.33%

The reading is direct: Kabb's story is the first you can close, because it meets the campaign earlier than the rest. And Luco's is the last, already in the stretch where only 1% of players remain.

That gives a practical priority order. If you have to choose who to protect first, protect Luco and Tel: they are the two who stay exposed longest before closing.

And Luco carries more trophies than anyone in this game: his personal story, his bond with Hawks, and the bond with Trick behind Heroes on Both Sides. Three trophies riding on one operator who dies for good. Field him heavily from the start or all three slide into the next run.

One note on Tel-Rea Vokoss: she is the only one in the group who uses the Force, so you also need her alive for Forceful, the trophy for pushing one enemy into another.

The trophies involved

Each one links to its section inside the full Star Wars: Zero Company trophy guide.

The TrooperBronze0.43%
Completed Trick's story
Original name: The Trooper
oculto
The UmbaranBronze0.33%
Completed Luco's story
Original name: The Umbaran
oculto
The PrizefighterBronze1.74%
Completed Kabb's story
Original name: The Prizefighter
oculto
The BaronessBronze1.19%
Completed Jae's story
Original name: The Baroness
oculto
The MandalorianBronze0.87%
Completed Cly's story
Original name: The Mandalorian
oculto
The PadawanBronze0.54%
Completed Tel's story
Original name: The Padawan
oculto

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