The eight tactical feats: six come on their own and two need provoking
Missing a 90% shot sits at 56.83% and landing a 10% one at just 15.84%. The eight combat feats, which come from playing and which need a specific character alive.
And it counts towards Do or Do Not, Forceful, A Natural Part of Life, Your Focus Determines Your Reality, Watch That First Step, The High Ground, See Your Own Demise, required for the platinum.
The five that come from playing normally
Five of the eight do not need hunting. They come from playing, and the percentages confirm it:
Your Focus Determines Your Reality — 86.44%. Apply a focus point. Focus points are spent in the focus tree, which is your operators' progression. It is practically impossible to miss.
Do or Do Not — 56.83%. Miss a shot at 90% or greater chance to hit. It happens to everyone without trying; if it has not popped by mid-run, you have had remarkable luck.
The High Ground — 38.39%. Defeat 10 enemies from a higher elevation. It is cumulative and comes on its own if you play well: height is an advantage in this game, so climbing is what you should already be doing.
Watch That First Step — 37.42%. Knock an enemy out of the combat space. It confirms environmental kills are supported, and it lands without trying on maps with elevation.
Never Tell Me the Odds — 15.84%. Land a shot at 10% or lower chance to hit. There is no need to force it much: as soon as an enemy is in cover and far away, the game will offer you tiny percentages. Shoot anyway and sooner or later it connects.
The three you have to set up
Forceful — 13.23%. Use the Force to push or pull an enemy into another enemy.
Two requirements the description leaves vague. First: you need Tel-Rea Vokoss in the squad, because she is the only one who uses the Force. Second: pushing an enemy is not enough, you have to push them into another, so you wait until they line up.
And the warning that links to the rest of the platinum: on Hard or above, if Tel dies this trophy goes with her until the next run, just like her personal story.
See Your Own Demise — 2.28%. Defeat a Seer in a single blow.
The Seer is an enemy type named only in the trophy list, and its 2.28% says something: either they are scarce or they take a lot. Killing one in a single blow requires setting the shot up, not improvising: arrive at the encounter with damage stacked and buffs running.
A Natural Part of Life — 8.13%. Lose a member of Zero Company.
It is the only trophy on the list earned by failing, which is exactly why it is worth planning rather than leaving to chance. On Hard and above death is permanent, so if the one who falls is one of the six with a personal story, you lose their trophy too.
The clean way: take it deliberately with an expendable operator, someone with no personal story and no bonds in progress.
Forceful needs Tel-Rea Vokoss alive, and on Hard or above her death is permanent. It is the second trophy lost with her, on top of her personal story.
The trophies involved
Each one links to its section inside the full Star Wars: Zero Company trophy guide.