The fourteen multiplayer ones: a gold for a roadkill and 414 acts of valour

Buckle Up is a gold you earn by running someone over, and it sits at 42.29%. Fourteen multiplayer and rank trophies, plus the long counters you do have to aim for.

The EveryTrophy team4 min readPublished on 01/09/2026Updated on 01/09/2026Covers 14 of the 54 trophies

The counters: the ones that arrive and the ones that do not

Battlefield 6's multiplayer splits its trophies between counters that rise on their own and counters you have to aim for. Telling them apart saves weeks.

They arrive from playing:

- Punish Them — 62.65%. 129 kills. It is the mode's most basic counter and falls in a handful of Conquest or Breakthrough matches, the modes with the most people and the most continuous action. Do not chase it: it will arrive while you work on the long ones. - Medal of Honour — 42.04%. 414 acts of valour, the commendations the game shows for killing, destroying a vehicle, spotting an enemy or reviving a teammate. It is the most common of the long counters, and reviving pays best: every revive is a guaranteed act of valour and does not depend on your aim. - The Front — 32.04%. Capture or defend 41 sectors in Breakthrough. It comes from playing the mode intending to capture, not to kill. - Spanner Hand — 30.64%. Repair 2,042 damage to vehicles. It rises on its own if you play support.

And the three ranks, which are pure time online:

- Private First Class Montes — 65.96% (rank 9) - Corporal Matkovic — 60.48% (rank 14) - Sergeant Redford — 50.29% (rank 25)

The gap between rank 14 and rank 25 — ten percentage points — marks how many people are still playing after the first week.

A gold for running someone over

Buckle Up — 42.29%. Get a roadkill with a vehicle in multiplayer.

It is the most curious gold on the entire list: a trivial trophy at gold rank. No quantity, no conditions, no specific mode. Once and it is done.

And yet only 42.29% have it, fewer than Punish Them with its 129 kills. That does not measure difficulty: it measures that running someone over is not something that happens by accident while you are playing a shooter.

If you are going for the platinum, get into any light vehicle at the start of a Conquest match and look for someone crossing open ground. It is a one-minute job.

And the four that do need intent:

Heavy Ordnance — 34.49%. 5 kills with light machine guns without reloading. An LMG magazine is more than enough, so the obstacle is not ammunition: it is finding five enemies in a row without dying in between.

Five by Five — 23.87%. 5 multikills as Assault. Two conditions: it has to be with the Assault class — the weapon does not matter, even a vehicle counts — and a multikill is several kills in quick succession, not one. Closed maps and forced chokepoints are where they happen: hunting open long-range duels is exactly the opposite of what it asks.

A C-4 at Your Door — 18.94%. 2,000 damage to vehicles with the demolition charge.

1200 — 15.12%. 6 headshots with sidearms in a single match. The nuance here is "in a match": it is not cumulative.

The two that hinge on a single match

The two rarest in this block share the same trap: they are not cumulative.

First Blood 2 — 11.72%. Get 10 takedowns in one match. At that percentage it is among the game's rarest, and the reason is that ten takedowns in a single match require a genuinely good run, not persistence.

Detonate or Not to Detonate — 16.50%. Arm or disarm 5 EMC explosives in one match.

And here is the advice that solves it: the place to do it is the mode where the EMCs themselves are the match objective. There the opportunities come one after another, whereas in Conquest or Breakthrough you can play ten matches without seeing five.

Two useful details: both arming and disarming count, so each objective offers two halves, and it counts even if you die right afterwards. What matters is completing the action, not surviving it, so there is no need to play scared.

And a general reading of the whole multiplayer block: the low percentages here do not measure skill, they measure intent. Buckle Up and 1200 are one-minute trophies almost nobody has because nobody plays with them in mind. Spend an afternoon doing them deliberately and the entire block closes far sooner than the figures suggest.

The trophies involved

Each one links to its section inside the full Battlefield 6 trophy guide.

Reach Rank 9
Original name: Private First Class Montes
Reach Rank 14
Original name: Lance Corporal Matkovic
Sergeant RedfordSilver50.29%
Reach Rank 25
Original name: Sergeant Redford
PunishedBronze62.65%
Get 129 kills in Multiplayer.
Original name: Punished
Medal of HonorSilver42.04%
Commit 414 acts of valor in Multiplayer
Original name: Medal of Honor
Road RashGold42.29%
Get a Roadkill with vehicles in Multiplayer
Original name: Road Rash
Front lineBronze32.04%
Take or Defend 41 sectors in Breakthrough
Original name: Front line
Wrench MonkeyBronze30.64%
Repair vehicles for 2042 damage in Multiplayer
Original name: Wrench Monkey
Heavy WeaponrySilver34.49%
Get 5 kills with LMGs without reloading in Multiplayer
Original name: Heavy Weaponry
Five by FiveSilver23.87%
Get 5 multi-kills as Assault in Multiplayer
Original name: Five by Five
Deal 2000 damage to enemy vehicles with the Demolition Charge
Original name: A Little C-4 Knocking on Your Door
Super Bomb manSilver16.50%
Arm or disarm 5 M-COM explosives in a Multiplayer match
Original name: Super Bomb man
1200Bronze15.12%
Get 6 sidearm headshot kills in a Multiplayer match
Original name: 1200
First Blood 2Silver11.72%
Perform 10 takedowns in a Multiplayer match
Original name: First Blood 2

Other Battlefield 6 guides

The Battlefield 6 campaign: the trophies you can earn without going online
Around 20 of the 42 platinum trophies come out of the campaign, and they close in 8-10 hours without touching multiplayer.
The Battlefield 6 multiplayer counters: where the platinum is decided
1,996 revives, 250 sniper rifle kills, 414 acts of valor. None of them is hard and every one of them is very long.
The 11 REDSEC trophies in Battlefield 6
The Battlefield 6 battle royale has eleven trophies that do not count towards the platinum, and among them the rarest on our entire site.
All 30 Battlefield 6 dog tags: where each one is, mission by mission
All 30 campaign dog tags with their exact position, spread across the nine missions. Five achievements depend on them and none is missable.
The twelve campaign challenges: six have a single window and you need to know them beforehand
The dinosaur is behind you at minute two and the Nile Guard bridge goes by in the first minute with no prompt at all. The twelve challenges, mission by mission, and the one that can bug out.
From Always Faithful to Ember Strike: the campaign mission by mission
From 43.41% on the first to 24.12% on the eighth. The six remaining missions, which challenge each carries, and why half the players never get past the second.
REDSEC: nine trophies that do not count towards the platinum and one you get in ten seconds
Mission Accepted asks for 214 missions and sits at 4.04%, among the rarest we have measured anywhere on the site. Nine trophies from the free battle royale, none needed for the platinum.