From Always Faithful to Ember Strike: the campaign mission by mission
From 43.41% on the first to 24.12% on the eighth. The six remaining missions, which challenge each carries, and why half the players never get past the second.
And it counts towards Rock of Gibraltar, Devil in the Dark, Secret Service, High Roller, Damned If You Do, required for the platinum.
Which challenge each mission carries
The six mission trophies come on their own when you complete them. Their value is in knowing which challenge each one carries before you start it, because half the challenges have a single window.
| Mission | Trophy | Have it | Challenges inside | |---|---|---|---| | Always Faithful | Last Stand | 43.41% | The dinosaur · Pineapple Incoming | | The Rock + Op. Gladius | Rock of Gibraltar | 33.31% | Efficiency · Blown Away | | Night Raid | A Demon in the Dark | 30.46% | Sidearm Ace | | No Rest + Moving Mountains | Secret Service | 25.98% | Like Driving Nails · Right Between the Eyes | | Nile Guard | Rolling, Rolling… | 25.13% | Roadside Assistance | | Op. Ember Strike | Closing In | 24.12% | I Spy… |
Two useful observations:
Two of the trophies cover two missions each. Rock of Gibraltar asks you to complete The Rock and Operation Gladius, and Secret Service asks for No Rest and Moving Mountains. They are not single missions: they are pairs.
The game's three rarest challenges are concentrated in two rows of that table. Sidearm Ace (12.79%) sits in Night Raid, while Like Driving Nails (13.89%) and Right Between the Eyes (12.79%) sit in the Secret Service pair. If you are going for 100%, those are the missions to play most carefully.
Half drop out at the second mission
This campaign's curve is short and very steep at the start:
From 43.41% on Last Stand to 33.31% on Rock of Gibraltar there are ten points. And that jump is even bigger than it looks, because the second trophy covers two missions: it is the fall from one entry to the next.
From there it flattens considerably:
- A Demon in the Dark — 30.46% - Secret Service — 25.98% - Rolling, Rolling… — 25.13% - Closing In — 24.12%
Between the fourth entry and the sixth there are fewer than two points. That means something very concrete and very useful: whoever reaches the campaign's midpoint finishes it. The filter is at the start, not at the end.
And it is worth placing in context with the rest of the game. Battlefield 6's campaign is the most accessible block on the list: its percentages run from 43% to 24%, while the multiplayer counters drop to 11% and REDSEC's to 3.60%.
The practical consequence for anyone going for the platinum: the campaign is not the problem. It is long to do properly — twelve challenges, six with a single window — but it does not filter by difficulty. What decides this platinum is the multiplayer hours.
The trophies involved
Each one links to its section inside the full Battlefield 6 trophy guide.