Eight Overlords, three acts and a true ending you lose by finishing off the King

How each Overlord is fought, what each one unlocks — the modifiers after Bastion, the Grapple, the Parry — and the game's only decision: in the second King fight you have to go through the gate without finishing him.

Completing them unlocksProphet trophyProphetSilver64.00%

And it counts towards Bastion, Rhabdom, Legion, Architect, Shepherd, Priestess, King, Let Go, Never Let Go, Into Yellow, The Blazing Throne, required for the platinum.

The EveryTrophy team3 min readPublished on 14/09/2026Updated on 14/09/2026Covers 12 of the 54 trophies

From Prophet to King: what each does and what it opens

All eight Overlords are hidden and range from 64.0% to 34.4%: half of those who kill the first kill the last.

Prophet (Shattered Rise, 64.0%): three bars and only takes damage on its weak spot, which opens once the yellow buds on the sides are destroyed. Absorb the blue barrages to charge the Power Weapon and dodge the three corrupted waves.

Bastion (Ancient Depths, 54.8%): no weak spot, shoot from the start. Between bars there are stationary bots to kill, and from the second bar it fires red Nova that cannot be dodged through: use the jump pads. Killing it unlocks the Carcosan Modifiers and the Banyan Tree.

Rhabdom (Shattered Descent, 51.2%): a single bar, the easiest in the game. That biome also gives the Grapple and OverDrive.

Legion (Blighted Marsh, 46.7%): a flying horde, but only the central red enemy hurts the boss. This biome gives the Parry: send the red Nova back.

Architect (Desecrated Fortress, 42.6%): flying and constantly moving; Handcannons or Rifles, which auto-aim, and no Shotguns. It destroys the platform with each bar; if it knocks you off, grapple back. Closes Act 1.

Shepherd (Acolyte's Haven, 39.4%): the boat's tentacles first, then the head. Absorb blue and yellow, parry red.

Priestess (Cathedral, 37.3%): kill two of the three small priestesses for her to appear; on the second bar destroy the three red chimes instead of fighting them; on the third, collapsing platforms. Closes Act 2.

King (Yellow Shore, 34.4%): one of the easier ones, since he fires so many absorbable projectiles the Power Weapon never stops. First bar blue only; second red Nova only; third, yellow. Closes Act 3 and rolls the credits.

The trophies involved

Each one links to its section inside the full Saros trophy guide.

ProphetSilver64.00%
Defeat the Overlord of the Shattered Rise.
Original name: Prophet
oculto
BastionBronze54.80%
Defeat the Overlord of the Ancient Depths.
Original name: Bastion
oculto
RhabdomBronze51.20%
Defeat the Overlord of the Shattered Descent.
Original name: Rhabdom
oculto
LegionBronze46.70%
Defeat the Overlord of the Blighted Marsh.
Original name: Legion
oculto
ArchitectSilver42.60%
Defeat the Overlord of the Desecrated Fortress.
Original name: Architect
oculto
ShepherdSilver39.40%
Defeat the Overlord of Acolyte’s Haven.
Original name: Shepherd
oculto
PriestessSilver37.30%
Defeat the Overlord of the Cathedral.
Original name: Priestess
oculto
KingSilver34.40%
Defeat the Overlord of the Yellow Shore.
Original name: King
oculto
Let GoGold22.40%
Complete all Epilogue requirements and defeat the King.
Original name: Let Go
oculto
Never Let GoBronze42.60%
Complete Act 1.
Original name: Never Let Go
oculto
Into YellowBronze37.30%
Complete Act 2.
Original name: Into Yellow
oculto
The Blazing ThroneBronze34.30%
Complete Act 3.
Original name: The Blazing Throne
oculto

Other Saros guides