The Shattered Descent solves the five biome challenges and the 33 expeditions: a single-bar boss
Untouchable, Vincible, War Within, the 33 expeditions and the 30 OverDrive kills share a stage: the third biome, short, no detours and Rhabdom. How to do each, with which modifiers and the cloud save as a safety net.
And it counts towards Vincible, War Within, Fatal Triptych, Fall From Grace, Carcosan Cartographer, OverDriven, required for the platinum.
Why the Shattered Descent, and with which modifiers
The third biome has two things no other has: it never forces you off the main path and its boss, Rhabdom, has a single health bar. Rushing and ignoring enemies, it is done in about four minutes.
That makes it the stage for Untouchable (8.9%, the hardest trophy in the game): a biome without direct non-Corruption damage and without losing Adrenaline. Save it for last, with a complete Armor Matrix, enable Damage Enhancement III to shorten Rhabdom and kill a few enemies on the way to arrive with OverDrive charged. Unlimited Protection Modifiers from the settings are allowed and block nothing.
The safety net: reach the room before the boss, close the game and upload the save to PS Plus cloud. If you get hit against Rhabdom, download and repeat only the fight.
Vincible (16.5%) is the same biome without ever holding the Shield. It can be combined with Untouchable in the same run, but it is safer to keep them separate.
Carcosan Cartographer (10.7%): 33 full biomes with at least one modifier active at Primary. Keep one on always from the moment they unlock after Bastion; whatever is missing at the end is farmed here, four minutes per expedition, leaving by the teleporter after Rhabdom.
For Untouchable: reach the room before Rhabdom, close the game and upload the save to the cloud. If you get hit at the boss, download and repeat only the fight, not the biome.
Corruption, three deaths, the fall and OverDrive
War Within (25.6%): Corruption is the Integrity segments removed by yellow projectiles. Corrupt most of the bar — until corrupted projectiles deal regular damage — and in that state finish the biome: boss dead and next biome reached. Do not use the Power Weapon, because it removes corruption. Corruption Enhancement III builds the bar fast; Damage or Armor Enhancement III keeps you alive.
Fatal Triptych (29.6%): die three times in one cycle. The trick is Second Chance: clearing a Nightmare Gate restores it. Die, gate, die, gate, die. Or enable the Second Chance Overlord modifier.
Fall From Grace (8.4%, the rarest in the base game): eliminate an enemy without shooting it. With the Parry from the Blighted Marsh, send a red Nova back into an enemy standing over a gap so the stagger knocks it off. Find platforms and enemies or traps that fire red, stand with the drop in front of you and bait the shot. Any damage from your weapons voids the attempt, and some airborne enemies stay in the air while staggered: pick a ground one.
OverDriven (9.0%): 30 OverDrive kills in one cycle. The Armor Matrix nodes that reduce the damage needed to charge it are mandatory, and even then you will need to chain several biomes without dying. Use it only on packed groups: it has an area of effect.
The trophies involved
Each one links to its section inside the full Saros trophy guide.