The five story trophies: where they land and where people quit

From 95.3% to 27.2% across twelve sequences. None is missable, but one of the five opens Great Inagua and decides when the platinum really begins.

Completing them unlocksLively HavanaBronze95.30%

And it counts towards A Poxy Bird, Walls That Hold Back The Wind, In A World Without Gold, Ever A Splinter, required for the platinum.

The EveryTrophy team2 min readPublished on 31/08/2026Updated on 31/08/2026Covers 5 of the 50 trophies

The five milestones and what each unlocks

The campaign runs twelve sequences and awards only five trophies, spread very unevenly. What is interesting is not that they come on their own — they do — but what each one opens:

- Lively Havana — 95.3%. Sequence 2, Memory 1: the tour of Havana. It is the only one of the five that is not hidden, because it is the only one whose title gives nothing away. - A Poxy Bird — 87.9%. Sequence 2, Memory 6: you take command of the Jackdaw. From here the game genuinely opens up. - Walls That Hold Back The Wind — 74.8%. Sequence 4, Memory 1: you settle into a new home. This is the important one: it opens Great Inagua, and with it restoring the village, the manor and the Kenway Fleet. - In A World Without Gold — 43.7%. Sequence 8, Memory 1. - Ever A Splinter — 27.2%. Sequence 12, Memory 5. The game's only gold trophy, and the one that marks the end of the story.

None is missable and all pop by themselves on completing their memory.

Where people quit, according to the percentages

The five percentages sketch the game's drop-off curve with unusual precision, because they are spread across the whole campaign.

| Trophy | Sequence | Have it | |---|---|---| | Lively Havana | 2 | 95.3% | | A Poxy Bird | 2 | 87.9% | | Walls That Hold Back The Wind | 4 | 74.8% | | In A World Without Gold | 8 | 43.7% | | Ever A Splinter | 12 | 27.2% |

The big drop sits between Sequence 4 and Sequence 8: from 74.8% to 43.7%, meaning a third of players is lost there. It is exactly the stretch where the game opens up completely and stops holding your hand.

And the closing figure: only 27.2% finish the story. Barely more than one buyer in four reaches the last memory, and the platinum sits at 3.8%.

Read the right way round, that is good news for anyone going for the platinum: the game is not hard, it is long. The three quarters who do not finish are not stuck on a boss, they get tired.

The trophies involved

Each one links to its section inside the full Assassin’s Creed Black Flag Resynced trophy guide.

Lively HavanaBronze95.30%
Get a tour of Havana (complete Sequence 2, Memory 1)
Original name: Lively Havana
A Poxy BirdBronze87.90%
Captain your own ship (complete Sequence 2, Memory 6)
Original name: A Poxy Bird
oculto
Settle in a new home (complete Sequence 4, Memory 1)
Original name: Walls That Hold Back The Wind
oculto
Witness the end of a legend (complete Sequence 8, Memory 1)
Original name: In A World Without Gold
oculto
Ever A SplinterGold27.20%
Stop a Templar plot (complete Sequence 12, Memory 5)
Original name: Ever A Splinter
oculto

Other Assassin’s Creed Black Flag Resynced guides

The Great Inagua manor: the 111 objects that decide the platinum
Dilettante is held by 3.9% and the platinum by 3.8%: whoever fills the manor, platinums. Here is the breakdown and the save trick that halves the time.
The 4 trophies that come down to luck in Black Flag Resynced
None is hard to execute and all four stall the same way, because they depend on the game spawning the event. One can be forced with a save; the other three cannot.
Maxing out the Jackdaw: the eleven forts and the legendary ships
Devil of the Caribbean sits at 8.4% and Ship This at 17.2%. They are the same problem: without a maxed ship there is no fight. The right order, where the money comes from, and why difficulty does not matter.
The Kenway Fleet: board instead of sinking
Every ship you sink is a ship that never joins your fleet. The four classes Collective Madness asks for, how to find a convoy, and why fleet slots depend on Great Inagua.
Underwater: the seven dives, the Black Trench and the 57 locations
The Sequence 6 diving bell opens four trophies at once, and one of them — Cartographer — stays locked forever if you never go down. How to do them in a single pass.
Officers, Templars and smugglers: the side content that unlocks trophies
Two of the five officers hand you abilities other trophies need, and without them the button does nothing. Plus the Templar hunts, the five smuggler dens, and the island where Owned takes ten minutes.
The eight trophies you only miss because you never knew they existed
Blow The Man Down sits at 6.9% and Edward Catway at 8.3%, and neither is hard. Eight trophies that are trivial to execute and whose only barrier is knowing: where they are and why people walk straight past.
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Grandmaster sits at 7.5%, below the legendary ships. Draughts, fanorona and nine men's morris against an AI that genuinely wins, and the two-machines-against-each-other method.
Boar, shark and ocelot: the three animal trophies and their coordinates
Double Tap sits at 13.2% and the game's best opportunity passes in the first few minutes, once. The three animal trophies, and the counter-intuitive advice they share: do not kill the second beast.
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