The thirteen secrets: the game marks none of them and all replay without penalty

A piano in a dark corridor, an unmarked hoop and an umbrella you have to open at the last second. Thirteen optional interactions from 86.2% to 30.47%, grouped by chapter.

The EveryTrophy team4 min readPublished on 01/09/2026Updated on 01/09/2026Covers 13 of the 38 trophies

Chapters 1 and 2: the umbrella, the baby and the hoop

First of all, the good news that applies to all thirteen: none of this is missable. They all replay through chapter select with no limit and no penalty, so the only cost of failing is time.

Chapter 1

The City of Wind — 45.73%. Open the umbrella at the last second before touching down. It is a timing trophy: opening it early slows the fall and does not count. You have to let yourself drop and open it just before impact.

Peekaboo! — 31.14%. Survive the 9 interactions with the giant baby without dying once. That is the difficulty: it is not clearing the sequence, it is clearing it clean. One death and the stretch has to be redone. If you die on the ninth, try again: Chapter 1 is the shortest in the game.

Chapter 2

Another One in the Bag — 30.47%. Sink the ball in the hoop. It is an optional aiming interaction with no prompt at all: the hoop is there and you have to decide to throw at it. You can retry as often as you like: no penalty and no shot limit.

Disgusting Delights — 34.08%. Throw 3 sweets at the critters. Three, not one: it is a counter inside the same chapter. The sweets are throwable objects scattered around the factory.

Both sit in the same chapter as the block's 5 dolls, so one well-executed lap closes all three.

Chapter 3: five secrets in the busiest chapter

Chapter 3 is the game's longest and the one that concentrates the most trophies, and five of the thirteen secrets are here. If you are going back to one chapter, it will be this one: do them all on the same lap.

Lights and Shadows — 86.2%. Pick up the flashlight at the start of the chapter. It is one of the game's earliest and most direct trophies, and the second most common on the list. If you somehow left it behind, come back through chapter select: it is two minutes.

Low and Alone, Aim With Purpose — 68.05%. Light all 9 lamps at the shooting gallery. Nine targets, and you have to hit all of them in the same session. Fairly high for an aiming trophy because you can retry without penalty.

Capital Punishment — 47.06%. Activate the button in the electrical area. It is an optional interaction the game does not signpost: you have to spot it and press it. The description — "you are headed for a nasty shock" — is the only clue it gives.

Don't Play Out of Tune — 46.28%. Play the piano in the dark corridor. No prompt and easy to walk past: the corridor is dark and the piano does not draw the eye. Playing it is enough; there is no melody to get right.

Home Delivery — 33.79%. Give the sausage to the caged boy. You have to find the sausage first and then carry it to the cage.

It is one of the few trophies in the game that require transporting an object elsewhere, which is why it gets lost: anyone who picks up the sausage and drops it along the way does not get it.

Chapter 4

Revealing Experiences — 76.85%. Pick up the reality-altering doll. It is not one of the 25 collectible dolls: it is a specific object in this chapter that changes what you see when you take it. It is on the path and hard to miss.

The three counters: 50 calls, 50 arrows and 5 minutes hand in hand

Three trophies that do not depend on finding anything, only on repeating a gesture. And their percentages sit far apart, which says plenty about which ones come naturally:

Hello? — 85.94%. Call your companion 50 times by pressing triangle. It is the action of calling the other character, the one Low and Alone use to orient themselves. It does not have to achieve anything: every press counts.

It is high because you call constantly while playing. If you are short at the end, press triangle fifty times in a row somewhere quiet and it is done.

On Target — 55.18%. Use the bow 50 times. It is Low's gear, so it only counts in her run. Every shot counts, hit or miss: you do not have to hit anything.

It sits at almost double its wrench equivalent because the bow gets used more during the game.

Guiding Hands — 33.06%. Walk hand in hand with your companion for 5 minutes in total.

The time is cumulative, not continuous: it does not have to be in one go. And it does not matter which of the two leads.

It sits far below the other two gestures, and the reason is simple: holding hands slows you down and almost nobody does it for pleasure. If you are short, take the hand and walk for five minutes somewhere safe. It is the cheapest trophy in the game to recover and the one most people leave outstanding without noticing.

The trophies involved

Each one links to its section inside the full Little Nightmares III trophy guide.

Hello?Bronze85.94%
You can always call on me
Original name: Hello?
Guiding HandsBronze33.06%
We're connected, you and I
Original name: Guiding Hands
BullseyeSilver55.18%
You gotta aim high
Original name: Bullseye
PeekabooSilver31.14%
There's a twinkle in that eye
Original name: Peekaboo
The Windy CityBronze45.73%
Just don't open it indoors
Original name: The Windy City
Nothing but net (profits)
Original name: Another One in the Bag
Rotting from the inside, delicious on the outside
Original name: Unsavory Delicacies
Light or FlightBronze86.20%
Look on the bright side
Original name: Light or Flight
Capital PunishmentBronze47.06%
You're heading for a shock
Original name: Capital Punishment
Stay TunedBronze46.28%
Are you taking notes?
Original name: Stay Tuned
Delivery FeedBronze33.79%
From store to (cage) door
Original name: Delivery Feed
Win a prize every time
Original name: Aim Low (and Alone)
The gift of second sight
Original name: Illuminating Experiences

Other Little Nightmares III guides