Journals, records and Gestrals: the collectibles are rarer than Simon
Clair Obscur’s two rarest trophies are collectibles: 49 journals and 33 records, in a game with no per-zone counter. What each one counts, how many there are, what requires flying with Esquie and the detail that stops the Nevron quests from popping.
And it counts towards Connoisseur, Lost Gestrals, Gestral Games, Aiding the Enemy, Paint Cage, Plane, Train, and Submarine, Feet Collection, required for the platinum.
Why they are the rarest part of the platinum
Follow The Trail, the journals, is held by 11.1%, and Connoisseur, the records, by 11.5%. Both sit below beating Simon (15.5%), the hardest boss in the game. It is not difficulty: the game has no per-zone collectible counter, and finding the one journal missing out of 49 means going over the whole map.
Two tools help: the menu shows the list of journals you have, and the camp phonograph the list of records. And a warning: New Game+ resets both, so everything is picked up on the first run.
Each collectible trophy, with its number
The table sums up what each trophy counts and the detail that trips people up. Everything that is not missable can be cleaned up after the ending, with the map open.
| Trophy | How many | What to know |
|---|---|---|
| Follow The Trail (11.1%) | 49 journals | One is behind the prologue key’s door, in Old Lumière |
| Connoisseur (11.5%) | 33 records | Two are missable; the Mime’s has a duplicate |
| Aiding the Enemy (15.2%) | 10 quests | You must talk to each Nevron again after completing its request |
| Gestral Games (15.2%) | 5 games | In volleyball the first two difficulties are enough |
| Lost Gestrals (17.6%) | 9 Gestrals | The last ones require Esquie flying |
| Feet Collection (17.0%) | All of Monoco’s | Monoco must be in the active party when the fight ends |
| Plane, Train, and Submarine (37.4%) | 4 Esquie abilities | Diving comes with his relationship level 6 |
| Paint Cage (72.0%) | 1 cage | Opens by shooting its three locks |
When to do them: Act III opens everything
Until Act III not everything is accessible: Esquie learns to fly as it begins, and that is what reaches the last Lost Gestrals and the optional endgame zones. Diving, Esquie’s fourth ability, depends on raising his relationship to level 6.
The practical approach is to pick up what is at hand during the story and do a final sweep with the map open, zone by zone, checking the journal list in the menu. Relationships chip in: the level 6 relationships with Sciel, Lune and Monoco give records, and Lune’s quest hands over a journal. And keep Monoco in the active party from the moment he joins: his skills are learned on their own if he is present at the end of each fight.
Nevron quests almost always fail for the same reason: the request is handed over and the Nevron is not spoken to again. The reward, and the trophy count, come in that second conversation.
The trophies involved
Each one links to its section inside the full Clair Obscur: Expedition 33 trophy guide.