Clair Obscur’s four missables, and two of them are in the prologue

The platinum fits in one playthrough if none of this slips: the prologue Mime, the camp scene after the first Axon, the Truth answer to Maelle and never killing a Nevron with a quest. What can be missed, when, and what is no longer missable after 1.5.0.

Completing them unlocksA Peculiar Encounter trophyA Peculiar EncounterBronze42.10%

And it counts towards Overcharge, Time to Spill Some Ink, Lumière, Connoisseur, Curious, Maelle, Aiding the Enemy, Follow The Trail, required for the platinum.

The EveryTrophy team3 min readPublished on 28/09/2026Updated on 28/09/2026Covers 9 of the 56 trophies

The four missables, in the order they appear

Clair Obscur has no difficulty or online trophies, and the whole map stays open after the ending. What can be missed is four specific decisions, and two of them come in the first hour of play. There is no manual save: the game rotates several autosaves, and reloading an earlier one is the safety net if you get it wrong.

TrophyWhen it is lostHow to avoid it
A Peculiar Encounter (42.1%)When you head to the harbour in the prologueBeat the Mime by the main street stage
Connoisseur (11.5%)Only if both missable records are missedThe prologue Mime and the camp scene after the first Axon
Maelle (33.7%)By answering with the lie at level 6 to 7Pick the Truth answer
Aiding the Enemy (15.2%)By killing a Nevron before finishing its questDo not attack any white Nevron until its quest is closed

The camp, Maelle and the Nevrons

After the first Axon, go back to camp and watch the optional campfire scenes: one of them gives a record that does not come back. It pays to always watch these scenes; the first, after Flying Waters, already gives Curious (68.4%). Since the Mime’s record has a duplicate later and the trophy counts records, not distinct records, Connoisseur is only lost if you miss both.

In Act III, the level 6 to 7 conversation with Maelle offers a truth answer and a lie answer. Only the truth raises the relationship: with the lie there is no Maelle trophy (33.7%) and no level 3 Gradient Attack. If you get it wrong, reload.

And throughout the game: the white Nevrons that talk instead of attacking have quests. Do not kill any of them before finishing theirs and talk to them again after handing over what they ask for. The exception is the ninth, which asks you to finish it off: doing so breaks nothing.

What can no longer be missed, and what New Game+ wipes

Two trophies that older guides mark as missable no longer are. Follow The Trail (11.1%): update 1.5.0 added another way to get the key for the Old Lumière journal. Feet Collection (17.0%): an update made the missing enemy respawn, and no Monoco skill can slip away.

What is worth knowing: New Game+ resets journals and records. It is not needed for the platinum, so pick everything up on the first run and use New Game+ only if you want to replay.

The trophies involved

Each one links to its section inside the full Clair Obscur: Expedition 33 trophy guide.

Defeat the Mime in Lumière.
Original name: A Peculiar Encounter
missable
OverchargeBronze77.50%
With Gustave, use a fully charged Overcharge that Breaks an enemy.
Original name: Overcharge
Break an enemy.
Original name: Time to Spill Some Ink
LumièreBronze84.90%
Embark on the Expedition.
Original name: Lumière
oculto
ConnoisseurBronze11.50%
Find all 33 music records.
Original name: Connoisseur
missable
CuriousBronze68.40%
Witness an optional scene at camp.
Original name: Curious
MaelleBronze33.70%
Reach relationship level 7 with Maelle.
Original name: Maelle
missableoculto
Aiding the EnemyBronze15.20%
Finish all of the Nevron quests.
Original name: Aiding the Enemy
missableoculto
Follow The TrailBronze11.10%
Find all of the journals from prior expeditions.
Original name: Follow The Trail

Other Clair Obscur: Expedition 33 guides

Journals, records and Gestrals: the collectibles are rarer than Simon
Clair Obscur’s two rarest trophies are collectibles: 49 journals and 33 records, in a game with no per-zone counter. What each one counts, how many there are, what requires flying with Esquie and the detail that stops the Nevron quests from popping.
Clair Obscur optional bosses: what order to do them in and how to reach Simon
Sprong, the Chromatic Pétank, the Serpenphare, Clea, the Painting Workshop, the 33 Endless Tower fights and Simon: the order that makes each one easier than the last, the trick to each fight and how to get Professional without risk.
All five relationships to level 7: the quest each one needs and the answer not to give
Sciel, Monoco, Maelle, Lune and Esquie at level 7 are five trophies, and they also unlock the level 3 Gradient Attack and Esquie’s diving. When each level opens, which quest the step from 5 to 6 requires and the Maelle answer that ruins it all.
One trophy per character: Overcharge, Stains, Virtuose Stance, Foretell, Rank S and Monoco’s wheel
Each character has their own mechanic and a trophy that tests it. How to set each one up on purpose, which enemy to do it against and why Monoco’s, at 30.1%, is the hardest.
Level 99 and a weapon at 33: the only part of the platinum that is grind
Six progression trophies: the first weapon upgrade, a weapon at level 33, Lumina and levels 33, 66 and 99. Which material is always missing, why level 99 is best left for just before Simon and where levelling is fastest.
All 18 story trophies, act by act, and what to do in each
No story trophy can be missed, but each act opens something the platinum needs: the Curator, relationships, Esquie’s flight. From the prologue’s 84.9% to the ending’s 43.2%, with what to do in each stretch.