All 18 story trophies, act by act, and what to do in each
No story trophy can be missed, but each act opens something the platinum needs: the Curator, relationships, Esquie’s flight. From the prologue’s 84.9% to the ending’s 43.2%, with what to do in each stretch.
The EveryTrophy team1 min readPublished on 28/09/2026Updated on 28/09/2026Covers 18 of the 56 trophies
Act by act
The 18 story trophies pop on their own and none can be missed. They run from Lumière’s 84.9% to The End’s 43.2%, and some pop in pairs: Esquie’s Nest and Legend (66.2%), Monoco’s Station and Expedition 33 (58.8%). What matters is what each stretch opens for the rest of the platinum.
Stretch
Trophies
What it opens or what to do
Prologue
Lumière (84.9%)
The Mime and the festival key, before the harbour
Act I
From Spring Meadows (77.5%) to Stone Wave Cliffs (62.4%)
The Curator after Flying Waters; Esquie joins and learns to swim
Act II
From Forgotten Battlefield (59.6%) to Back to Lumière (50.1%)
Relationships and Gradients; Monoco joins; camp scene after the first Axon
Act III
The End (43.2%)
Esquie flies; relationship level 7, optional bosses and clean-up
Before or after the ending, it does not matter
The story’s biggest drop is in the final act: from Back to Lumière’s 50.1% to The End’s 43.2%. There is no need to rush, because loading your save after the final boss puts you back at the last flag before it, with the whole map available. You can close the story and clean up afterwards, or the other way round.
The only thing worth doing before the final boss is the relationships at level 7: each character’s level 3 Gradient Attack makes the fight much easier, and it also gives Chroma Proficiency.