Seasoned Porter: 30 S ranks and the difficulty rule that voids them

The second rarest trophy, at 7.3%. What counts and what does not, how each order type is graded, and the 15 elimination and destruction orders that are the bottleneck.

Completing them unlocksSeasoned Porter trophySeasoned PorterGold7.30%

And it counts towards Standard Porter, Compulsive Cargo Carrier, Heavy Lifter, Long-Distance Lugger, required for the platinum.

The EveryTrophy team3 min readPublished on 19/10/2026Updated on 19/10/2026Covers 5 of the 55 trophies

The rules the description does not state

Seasoned Porter asks for 30 S ranks on standard orders: 10 deliveries, 10 recoveries and 10 eliminations or destructions, which count together. 7.3% have it. Standard orders open in Episode 3, and the first one you finish, with any grade, gives Standard Porter (66.3%).

Three details the description leaves out. First, S ranks on the lowest difficulty do not count: you have to play on Casual or above. Second, if you drop to the lowest difficulty with orders accepted, those orders count at the lowest even if you raise it again: abandon them and accept them again. Third, each order counts once: repeating it on a higher difficulty improves the grade, but does not add another.

The game shows no counter. The order search lets you filter by standard and by objective, and shows each order's best grade: that is how you keep count.

Careful

Dropping to the lowest difficulty to get through a hard story section voids any standard orders you have accepted at that moment. Deliver or abandon them before changing it.

Delivery and recovery: all the cargo, almost intact

Delivery orders (cube icon) and recovery orders (down-arrow icon) are graded the same way: how much cargo you bring and the average damage to its contents, which almost always has to stay under 5%. Unlike the first game there is no extra premium delivery requirement, and the S threshold does not change with difficulty.

Some have a time limit, but none of the 30 needs to be one of those. There are plenty of deliveries: pick short ones, on roads, with cargo that fits in a vehicle. Recoveries are fewer, but there are still many.

Elimination and destruction: the 15 orders there are

They are the bottleneck: for elimination (skull) and destruction (explosion) there are only 15 standard orders, and you need 10. They are graded on the total damage Sam takes from the moment you accept the order, not from when you reach the objective, with a margin from 30 to 100% depending on how dangerous it is.

So: accept and go straight there, with no stops on the way. And save right after accepting: if you take too much damage, reload and retry without waiting for the order to come back. Facility names are from the English version.

FacilityRegionStandard orders
Ciudad Nudo del Norte (C1)MexicoNo. 202
Villa LibreMexicoNos. 214 and 215
C1 South Distribution CenterMexicoNo. 227
The Government's BaseAustraliaNo. 253
West Fort Knot (F1)AustraliaNos. 287 and 293
F2 South Distribution CenterAustraliaNo. 340
The DowserAustraliaNo. 360
Heartman's LabAustraliaNo. 366
The ChronobiologistAustraliaNo. 457
The MetagenomicistAustraliaNo. 471
F5 East Distribution CenterAustraliaNo. 482
The FishermanAustraliaNo. 494
F7 North Distribution CenterAustraliaNo. 575

The three counter trophies that come on their own

Three trophies add up what you deliver, and all three pop on the results screen of an order, never mid-route: two tons of cargo (63.9%), 80 km travelled with active orders (65.0%) and 500 pieces of cargo (38.0%).

The first two land during the story. The 500-piece one is the slow one, because early orders carry few items; but raising all 42 facilities means delivering around 2,000 pieces and around 30 tons, so none of the three asks for anything extra.

The trophies involved

Each one links to its section inside the full Death Stranding 2: On the Beach trophy guide.

Complete 10 deliveries, 10 recoveries, 10 elimination/destruction standard orders with an S rank in Casual difficulty or above.
Original name: Seasoned Porter
Standard PorterBronze66.30%
Complete a standard order for the first time.
Original name: Standard Porter
Deliver a total of 500 pieces of cargo.
Original name: Compulsive Cargo Carrier
Heavy LifterBronze63.90%
Deliver cargo weighing a total of two tons.
Original name: Heavy Lifter
Reach a total distance traveled of 80km upon completion of an order.
Original name: Long-Distance Lugger

Other Death Stranding 2: On the Beach guides

All 42 facilities to level 5: the trophy that is the platinum
Connecting Hearts and Minds is held by 6.6% and the platinum by 6.1%. Which facilities are optional, which stall until you do a sub order, and how to farm Likes without wasting hours.
Porter grade 40 in all five categories, and the online trophies
A Premier Porter sits at 22.6% and is one of the two trophies that need a connection. What raises each category, which ones are slow, and how to farm the player link one by finishing roads.
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Eight trophies hidden behind sub orders: the Ghost Hunter, the Lord of the Tar Lake, the Pizza Chef, the F3 crater and the captures. Saving Terminal Fort Knot, at 8.7%, requires the other 41 facilities to be connected.
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The 18 structures for Master Builder (7.5%), including the two the game does not track on your profile and the two you have to finish yourself. Plus the construction work: three mines, a monorail line and the first hot spring.
The one-minute trophies almost nobody has
Bartering with a porter sits at 16.0% and decorating the private room at 17.1%, and both take a minute. Eight small trophies with the rule the description leaves out, including the room that works for one and not the other.
The 16 story episodes: where each trophy pops and what to get done along the way
Sixteen hidden trophies, one per episode, with nothing missable. 44.5% finish the story, and the biggest drop comes on arrival in Australia. What to get done before Episode 17 so you do not retrace your steps.