The 16 story episodes: where each trophy pops and what to get done along the way

Sixteen hidden trophies, one per episode, with nothing missable. 44.5% finish the story, and the biggest drop comes on arrival in Australia. What to get done before Episode 17 so you do not retrace your steps.

The EveryTrophy team3 min readPublished on 19/10/2026Updated on 19/10/2026Covers 16 of the 55 trophies

All 16 episodes, one by one

Each episode has its bronze trophy, except the last, which is silver. All sixteen are hidden and none can be missed: they come from progressing. The names are quotes from the story; the table gives them in official form, without the quotation marks they carry in the list.

Most pop when you turn in a specific main order. The exceptions are Episodes 2 and 13, which end with cutscenes, and 15, which ends with a fight.

EpisodeTrophyWhen it popsHeld by
1Lou? Can you hear me? Can you see me?On turning in Main Order No. 775.3%
2Time to Start a New JourneyAfter the cutscene that follows Episode 175.1%
3Help us Bring Australia into the NetworkOn turning in Main Order No. 1466.4%
4We'll Show the World the Hope in Your RainOn turning in Main Order No. 1664.3%
5Did He Say Nirvana?On the results of Main Order No. 1763.8%
6To Our Little FamilyOn turning in Main Order No. 2359.6%
7Sam the Man—In the Dark About EverythingOn turning in Main Order No. 3054.8%
8His Name is Neil. Neil VanaOn returning to the ship after Main Order No. 3750.8%
9I Don't Break That EasilyOn turning in Main Order No. 4347.8%
10You Will Never, Ever Be AloneOn turning in Main Order No. 4446.7%
11Keep Lou Safe...On finishing Main Order No. 4546.6%
12To Help You Find the Strength to Carry OnOn turning in Main Order No. 4646.2%
13To Forsake Our Flesh and Our FreedomAfter the cutscenes that follow Main Order No. 4646.2%
14We Have to Get Tomorrow BackOn completing Main Order No. 4745.3%
15I'll Always Be With YouOn winning the episode's boss fight45.3%
16Death Can't Tear Us ApartOn completing Main Order No. 4844.5%

Where people drop off

From Episode 1's 75.3% to Episode 16's 44.5%, 30.8 points are lost. The biggest step is the first one with real gameplay: from Episode 2 to 3, 8.7 points drop, right as you land in Australia and standard orders, APAS enhancements and the connection system open up.

Then come three steps of about 4 points, in Episodes 6, 7 and 8, the ones with long trips across the centre of the map. And from Episode 9 (47.8%) the curve flattens: only 3.3 points are lost to the end, and Episodes 12 and 13, like 14 and 15, share the same percentage.

What to get done during the story

There is no New Game+: finishing opens Episode 17, a post-game with the whole map. Even so, some things are worth doing along the way because they save hours later.

Connect every optional facility you find. They extend the chiral network, and inside it you get other players' structures and the Mechanic's floating vehicle, which arrives mid-story and only works on the network. Take the chiral crystals from facilities you connect: every 1,000 you carry raise Sam's carrying capacity by 1 kg.

Two specific warnings. In Main Order No. 26, the door asks for the birthday you gave at the start; it is on your SSS profile. And if you drop to the lowest difficulty for a hard section, deliver your standard orders first: on the lowest setting they stop counting for Seasoned Porter.

Key

Nothing in the story is missable and the whole map stays open in Episode 17. If a trophy slips past you during the campaign, you can pick it up afterwards.

The trophies involved

Each one links to its section inside the full Death Stranding 2: On the Beach trophy guide.

Complete Episode 1: Sam.
Original name: "Lou? Can you hear me? Can you see me?"
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Complete Episode 2: Lou.
Original name: "Time to Start a New Journey"
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Complete Episode 3: Drawbridge.
Original name: "Help us Bring Australia into the Network"
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Complete Episode 4: Raindrops.
Original name: "We'll Show the World the Hope in Your Rain"
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Complete Episode 5: Conflagration.
Original name: "Did He Say Nirvana?"
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Complete Episode 6: Chrysalis.
Original name: "To Our Little Family"
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Complete Episode 7: Pod.
Original name: "Sam the Man—In the Dark About Everything"
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Complete Episode 8: Deluge.
Original name: "His Name is Neil. Neil Vana"
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Complete Episode 9: Puppets.
Original name: "I Don't Break That Easily"
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Complete Episode 10: Isolation.
Original name: "You Will Never, Ever Be Alone"
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"Keep Lou Safe..."Bronze46.60%
Complete Episode 11: Quake.
Original name: "Keep Lou Safe..."
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Complete Episode 12: Fragile.
Original name: "To Help You Find the Strength to Carry On"
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Complete Episode 13: Die Hard.
Original name: "To Forsake Our Flesh and Our Freedom"
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Complete Episode 14: Last Stranding.
Original name: "We Have to Get Tomorrow Back"
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Complete Episode 15: On the Beach.
Original name: "I'll Always Be With You"
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Complete Episode 16: Tomorrow.
Original name: "Death Can't Tear Us Apart"
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Other Death Stranding 2: On the Beach guides

All 42 facilities to level 5: the trophy that is the platinum
Connecting Hearts and Minds is held by 6.6% and the platinum by 6.1%. Which facilities are optional, which stall until you do a sub order, and how to farm Likes without wasting hours.
Seasoned Porter: 30 S ranks and the difficulty rule that voids them
The second rarest trophy, at 7.3%. What counts and what does not, how each order type is graded, and the 15 elimination and destruction orders that are the bottleneck.
Porter grade 40 in all five categories, and the online trophies
A Premier Porter sits at 22.6% and is one of the two trophies that need a connection. What raises each category, which ones are slow, and how to farm the player link one by finishing roads.
The optional bosses and the facility secrets
Eight trophies hidden behind sub orders: the Ghost Hunter, the Lord of the Tar Lake, the Pizza Chef, the F3 crater and the captures. Saving Terminal Fort Knot, at 8.7%, requires the other 41 facilities to be connected.
Master Builder, roads, mines, monorail and hot springs
The 18 structures for Master Builder (7.5%), including the two the game does not track on your profile and the two you have to finish yourself. Plus the construction work: three mines, a monorail line and the first hot spring.
The one-minute trophies almost nobody has
Bartering with a porter sits at 16.0% and decorating the private room at 17.1%, and both take a minute. Eight small trophies with the rule the description leaves out, including the room that works for one and not the other.