The 16 story episodes: where each trophy pops and what to get done along the way
Sixteen hidden trophies, one per episode, with nothing missable. 44.5% finish the story, and the biggest drop comes on arrival in Australia. What to get done before Episode 17 so you do not retrace your steps.
And it counts towards "Time to Start a New Journey", "Help us Bring Australia into the Network", "We'll Show the World the Hope in Your Rain", "Did He Say Nirvana?", "To Our Little Family", "Sam the Man—In the Dark About Everything", "His Name is Neil. Neil Vana", "I Don't Break That Easily", "You Will Never, Ever Be Alone", "Keep Lou Safe...", "To Help You Find the Strength to Carry On", "To Forsake Our Flesh and Our Freedom", "We Have to Get Tomorrow Back", "I'll Always Be With You", "Death Can't Tear Us Apart", required for the platinum.
All 16 episodes, one by one
Each episode has its bronze trophy, except the last, which is silver. All sixteen are hidden and none can be missed: they come from progressing. The names are quotes from the story; the table gives them in official form, without the quotation marks they carry in the list.
Most pop when you turn in a specific main order. The exceptions are Episodes 2 and 13, which end with cutscenes, and 15, which ends with a fight.
| Episode | Trophy | When it pops | Held by |
|---|---|---|---|
| 1 | Lou? Can you hear me? Can you see me? | On turning in Main Order No. 7 | 75.3% |
| 2 | Time to Start a New Journey | After the cutscene that follows Episode 1 | 75.1% |
| 3 | Help us Bring Australia into the Network | On turning in Main Order No. 14 | 66.4% |
| 4 | We'll Show the World the Hope in Your Rain | On turning in Main Order No. 16 | 64.3% |
| 5 | Did He Say Nirvana? | On the results of Main Order No. 17 | 63.8% |
| 6 | To Our Little Family | On turning in Main Order No. 23 | 59.6% |
| 7 | Sam the Man—In the Dark About Everything | On turning in Main Order No. 30 | 54.8% |
| 8 | His Name is Neil. Neil Vana | On returning to the ship after Main Order No. 37 | 50.8% |
| 9 | I Don't Break That Easily | On turning in Main Order No. 43 | 47.8% |
| 10 | You Will Never, Ever Be Alone | On turning in Main Order No. 44 | 46.7% |
| 11 | Keep Lou Safe... | On finishing Main Order No. 45 | 46.6% |
| 12 | To Help You Find the Strength to Carry On | On turning in Main Order No. 46 | 46.2% |
| 13 | To Forsake Our Flesh and Our Freedom | After the cutscenes that follow Main Order No. 46 | 46.2% |
| 14 | We Have to Get Tomorrow Back | On completing Main Order No. 47 | 45.3% |
| 15 | I'll Always Be With You | On winning the episode's boss fight | 45.3% |
| 16 | Death Can't Tear Us Apart | On completing Main Order No. 48 | 44.5% |
Where people drop off
From Episode 1's 75.3% to Episode 16's 44.5%, 30.8 points are lost. The biggest step is the first one with real gameplay: from Episode 2 to 3, 8.7 points drop, right as you land in Australia and standard orders, APAS enhancements and the connection system open up.
Then come three steps of about 4 points, in Episodes 6, 7 and 8, the ones with long trips across the centre of the map. And from Episode 9 (47.8%) the curve flattens: only 3.3 points are lost to the end, and Episodes 12 and 13, like 14 and 15, share the same percentage.
What to get done during the story
There is no New Game+: finishing opens Episode 17, a post-game with the whole map. Even so, some things are worth doing along the way because they save hours later.
Connect every optional facility you find. They extend the chiral network, and inside it you get other players' structures and the Mechanic's floating vehicle, which arrives mid-story and only works on the network. Take the chiral crystals from facilities you connect: every 1,000 you carry raise Sam's carrying capacity by 1 kg.
Two specific warnings. In Main Order No. 26, the door asks for the birthday you gave at the start; it is on your SSS profile. And if you drop to the lowest difficulty for a hard section, deliver your standard orders first: on the lowest setting they stop counting for Seasoned Porter.
Nothing in the story is missable and the whole map stays open in Episode 17. If a trophy slips past you during the campaign, you can pick it up afterwards.
The trophies involved
Each one links to its section inside the full Death Stranding 2: On the Beach trophy guide.