Porter grade 40 in all five categories, and the online trophies
A Premier Porter sits at 22.6% and is one of the two trophies that need a connection. What raises each category, which ones are slow, and how to farm the player link one by finishing roads.
And it counts towards Self-Improvement, Helping People to Connect, Promising Signs, Emergency Worker, required for the platinum.
The five categories and their pace
A Premier Porter asks for grade 40 in all five categories of the star chart shown on your SSS profile and after every delivery. 22.6% have it. Raising those categories is also what unlocks most of the 48 APAS enhancements, and activating the first one gives Self-Improvement (73.0%).
Two rise on their own with the platinum and two need attention. The fifth depends on other players and does not move offline.
| Category | What raises it | Pace |
|---|---|---|
| Deliveries | Completing facility orders | On its own, with connection levels |
| Service | Aid requests and road, monorail and mine construction | On its own, if you repair the network |
| Combat | Taking out enemies, even when the order does not ask, and combat orders | Slow until the late main orders |
| Stealth | Passing close to enemies undetected or taking them out unseen | The slowest |
| Link with other players | Others using your structures, roads and monorails; delivering their lost cargo | Online only |
The online category: finished roads and signs on ramps
It looks like the hardest and it is not. The trick is to give road and monorail sections their final push: your contribution shows up in other players' games, and every time they drive on it or ride the train, Likes come your way, even while you are not playing.
Two more routes: place useful signs in the middle of the entry ramps to Knots and distribution centres, because almost everyone walks through them and triggers them, and deliver other players' lost cargo you find at facilities, which also raises service and the facility's level.
The platinum's other online requirement is Promising Signs (49.6%): placing an online aid request sign, which only appears in the signs menu when connected. If the outline turns yellow, that spot will not take the sign.
Other players' contributions also work the other way: many road and track sections are already nearly finished in your game. Check the map before spending materials on an empty one.
Service: aid requests and the yellow hammer
Two small trophies live in this category. Helping People to Connect (74.5%) pops with the first aid request from an NPC or another player; they are all in the pause menu with their requirement and location.
Emergency Worker is much lower, at 26.5%, and not because of difficulty: emergency support is not an order but the damaged structures that show on the map with a yellow hammer. Go to one, contribute chiral crystals or the listed material, and it is done.
Combat and stealth: do not force them early
They take the longest, because early on there are hardly any combat orders. Main orders in the second half give plenty of Likes in both, so there is no need to obsess over them during the story.
If you want to get ahead to unlock their APAS enhancements sooner, use normal deliveries: taking out enemies gives combat even when the order does not ask for it, and the closer you pass to a camp without being detected, the more stealth you earn.
The trophies involved
Each one links to its section inside the full Death Stranding 2: On the Beach trophy guide.