Restored Land Mode in Dying Light: The Beast and its 7 trophies

All seven Restored Land trophies sit below 4% and three of them hover around 1%. What each one asks for and why it is the hardest content in the game.

Completing them unlocksUnbeatable trophyUnbeatableGold1.10%

And it counts towards Peace Bringer, True Survivor, required for the platinum.

The EveryTrophy team1 min readPublished on 21/08/2026Updated on 21/08/2026Covers 3 of the 43 trophies

The hardest block in the game, and it does not count towards the platinum

Restored Land arrived in a later update and is, by some distance, the most demanding content in Dying Light: The Beast. All seven of its trophies sit below 4%, while the platinum itself is held by 15.98%.

None of this is needed for the platinum. But if you are after real 100%, this is practically the whole job.

The seven, rarest first

Compare them against the platinum's 15.98% to see the change of scale.

TrophyWhat it asks forWho has it
UnbeatableFinish the story with the One Life option turned on1.10%
Peace BringerReclaim all the regions of Castor Woods1.11%
HoarderEvery Dark Zone and Convoy1.17%
The Fearless SamaritanEvery side quest1.27%
True SurvivorFinish the story1.55%
Pushing ThroughComplete 'Vengeance is Mine'2.26%
Better Be SafeEvery Safe Zone and Safe Spot3.66%
Careful

Unbeatable combines Restored Land with the One Life option: one death and the run is over. One player in a hundred has it.

What the change of scale tells you

Look at the order: True Survivor, which only asks you to finish the story in this mode, is already down at 1.55%. In other words, the barrier is not clearing specific objectives: it is getting into the mode and holding on.

And a practical read: since the six objective trophies all hover around that same 1%, whoever finishes the story in Restored Land tends to end up with nearly all of them. The hard decision is starting.

The trophies involved

Each one links to its section inside the full Dying Light: The Beast trophy guide.

UnbeatableGold1.10%
Complete the story in Restored Land Mode with the One Life option turned on
Original name: Unbeatable
Peace BringerSilver1.11%
Reclaim all the regions of Castor Woods in Restored Land Mode
Original name: Peace Bringer
True SurvivorBronze1.55%
Complete the story in Restored Land Mode
Original name: True Survivor

Other Dying Light: The Beast guides

Which Dying Light: The Beast trophies count towards the platinum and which do not
The game has 43 trophies but the platinum closes with 30. Which 12 are counted separately and why that difference changes your planning completely.
All the Castor Woods collectibles in Dying Light: The Beast
The five collectible trophies that make up the bulk of the platinum: beavers, podcast recordings, asylum secrets and Fischer family clippings.
Dying Light: The Beast's 100 collectibles and the ability that finds them through walls
They do not show on the map, but Survivor Sense marks them with an orange icon even through a wall. Here is the exact split across 12 categories and how to tell which one you are missing.
The seven missions and the two trees: exactly half finish the story
Spoilers from the Future sits at 50.01%: exactly half of those who start see the ending. The seven story missions and the four progression trophies, including the one that separates platinum hunters.
23 safe zones, 11 power stations and four races: the map of Castor Woods
The power stations do not appear on the map until you finish the wiring quest, and Travis's races do not exist unless you do the side quest that opens them. Five world trophies and their prerequisites.
The Volatiles, the 666 and the revolver: the seven combat feats
Gunslinger asks for six headshots in twenty seconds and there is a spot on the map where they come easily. Seven combat trophies, three counters and the warning about Volatiles.
New Game+, Nightmare and Restored Land: the nine that do not count towards the platinum
Hoarder sits at 1.17% and the entire Restored Land block is below 4%. Nine trophies that arrived in later updates, and why their percentages do not measure difficulty.