The ten chapters and the shortcut that saves two entire runs
Finishing on Madhouse unlocks the trophies for every lower difficulty at once. The ten story trophies and the two difficulty ones, with the difference between modern and classic normal.
And it counts towards Descent Into Darkness, It's Been a Long Night, A Harsh Reality, Going Down?, The Hero Returns, I Remember That, Too, Umbrella's Legacy, The Final Mission, Hope and Requiem, Rookie Agent, Rising Agent, required for the platinum.
The shortcut: one run instead of three
Both difficulty trophies say "or higher", and that changes the whole platinum plan:
Rookie Agent — 86.90%. Complete the story on Easy or higher.
Promising Agent — 80.37%. Complete the story on Normal (modern) or higher.
They stack downwards. Finish on a high difficulty and the lower trophies pop too. And here is the shortcut that saves a whole run: finishing on Madhouse unlocks the trophies for every lower difficulty at once.
If you are going for the platinum, do not do a lap per level. It is the most expensive mistake available in this game.
And one difference worth knowing before you choose, because it is not cosmetic: on modern normal you save whenever you like at the typewriters; on classic you need ink ribbons, which are limited. It is not the same run with more damage: it is a different save system.
A note on the rest of the platinum: the count for Seasoned Professional — 300 enemies — is cumulative across runs, as are the 200,000 credits for I Can't Believe It. Since the platinum asks for several laps, those counters arrive on their own even if you never chase them.
Finishing on Madhouse unlocks every lower difficulty trophy at once. Doing one run per level is the most expensive way to earn this platinum.
The ten chapters: an almost flat curve
The ten story trophies come on their own as you progress, and their curve is among the flattest we have measured anywhere on the site:
| Trophy | Have it | |---|---| | Déjà Vu | 100% | | Descent into Darkness | 92.31% | | What a Night | 90.72% | | Harsh Reality | 90.28% | | Casualties? | 88.48% | | Heroic Return | 88.32% | | I Remember It Too | 87.79% | | Umbrella's Legacy | 87.70% | | The Final Mission | 87.45% | | Hope and Requiem | 86.60% |
From the first to the last there are thirteen points. Compare that with Kingdom Come: Deliverance II, which loses fifty-seven from prologue to ending, or Dying Light: The Beast, which loses fifty.
That says two useful things. First: Resident Evil Requiem is a game people finish. 86.60% of those who start it see the ending, one of the highest completion figures in the catalogue.
Second, and more practically: this platinum's filter is not in the campaign. It comes afterwards. The story trophies all sit above 86%, while the collectibles drop to 45% and Madhouse mode sits far lower.
The only noticeable drop is between Déjà Vu and Descent into Darkness: nearly eight points lost in the first stretch, the usual attrition of people who try the game and stop. After that, each chapter loses less than two points on the previous one.
The trophies involved
Each one links to its section inside the full Resident Evil Requiem trophy guide.