Weapons are not bought, they are learned: the master tales are the catalogue
Take Aim and Quick Draw share almost the same percentage because they are the same content: every weapon comes from a master tale and there is no other route. Thirteen gear and combat trophies.
And it counts towards Quick Draw, Tools of a Warrior, For All Occasions, Like Father, Like Daughter, Charming, Purely Decorative, Sake Flight, Very Persuasive, The Horror, Two as One, Brush Fire, Spear Fishing, required for the platinum.
The weapons are not in the shops
Three trophies ask you to "acquire all the weapons" in a category, and there is something to understand before hunting for them at a merchant: they are not bought, they are learned.
Take Aim — 65.67%. Acquire the 4 ranged weapons. Each comes from one specific master tale, so this trophy is really a summary of having done that part of the side content. If you are missing one, look at which master tale you have not done: there is no other way to get them.
Quick Draw — 65.58%. Acquire the 5 fast-attack weapons. Same system: five weapons, five tales.
The two percentages are practically identical, and that is no coincidence: whoever does the master tales does them all, and whoever does not gets neither trophy.
A Warrior's Tools — 72.96%. Acquire all the melee weapons. They also come from the sensei tales, so this trophy closes itself if you do them all.
For Any Occasion — 53.30%. Acquire all the armour. At that percentage it is one of the game's most expensive completionist trophies, and the reason is that armour does not come from a single source: it is spread across tales, rewards and merchants.
The practical conclusion of the whole block: master tales are not optional content in this platinum. They are the weapon catalogue, and four trophies depend on them.
Ranged and fast-attack weapons are only obtained by completing master tales. If one is missing, do not look in the shops: look for the tale you have not done.
Charms are not upgraded by paying
Lucky One — 68.95%. Upgrade 10 charms at least once.
There is a double trap here worth knowing before you go looking for a blacksmith:
- Not every charm can be upgraded, only those that show levels in their description. The rest are fixed no matter how hard you try. - And the ones that can are not upgraded at a blacksmith or a shop: they are upgraded by completing the challenges each description states.
So the trophy is not a question of money or materials: it is reading the descriptions and completing ten different challenges.
Like Mother, Like Daughter — 68.70%. Fully upgrade the wolf blade, the starting katana. It is upgraded at your home forge and has 4 levels.
It's Just Decorative — 81.56%. Obtain 30 cosmetics: weapon sets and armour dyes. They come from rewards, from the Pillars of the Fallen and from merchants, so they fall on their own.
Sake Set — 76.77%. Collect 10 full sake bottles. They sit in the Yōtei Six camps and in any area with enemies. And the nuance that explains the high percentage: you can only restock once you have spent, so it comes on its own unless you never heal.
Very Convincing — 81.98%. Interrogate 10 enemies. It comes practically by itself: the last enemy in many groups is interrogated automatically.
The four combat ones: three come free and one nearly does
Two in One — 89.81%. Complete a standoff or an assassination with a companion. The first chance comes in the main mission A Maddened Chase, so it pops practically on its own.
Forest Fire — 77.96%. Kill an enemy by setting the grass alight. And here is a useful coincidence: during the sensei tale The Bombmaker, it is very likely to pop without trying, while throwing bombs. If you do the master tales — which you will anyway, for the weapons — this one falls along the way.
The Horror — 70.65%. Make 20 enemies collapse in fear with the Onryō's Howl.
The howl only unlocks during the main mission The Old Inn, so do not look for it earlier. You use it with L3 + R3 when the four bars in the bottom right are full.
Spearfishing — 55.98%. Spear 5 fish with the yari.
It is the lowest of the four and yet the least work if you know this: you need the yari, obtained in the sensei tale The Way of the Yari, and during that same tale you already catch 4.
Which means you are only one short. The people who lose this trophy are those who finished the tale and put the yari away without returning to a river.
This block's pattern is the weapons' pattern: almost everything runs through the sensei tales. The howl comes from the main story, but the yari, the bombs and the weapons come from side content — which is why this game's percentages cluster so tightly: whoever does the tales gets nearly everything; whoever does not is missing half the list.
The trophies involved
Each one links to its section inside the full Ghost of Yōtei trophy guide.