The 12 Nine Tails' puzzle boxes: where they are and how to open them
All twelve are in Teshio Ridge. Here are the twelve locations, the four fox-statue puzzles that open the hidden camps, and the move-by-move solution to every box.
All twelve are in the same region
Trickster Fox asks you to find and solve all 12 Nine Tails' puzzle boxes, and the first thing worth knowing is that they are not spread across the map: all twelve are in Teshio Ridge, the snowy northern region. If you are hunting them anywhere else, you are wasting your time.
They break down like this:
- 1 on an enemy's body, with no marker of any kind. - 4 at Kitsune altars, which do get marked on the map as you approach. - 7 in Yōtei Six camps, always on the ground in front of the Altar of Reflection at the back. Four of those seven are hidden hideouts you have to open by solving a fox-statue puzzle.
Nothing is missable: all twelve are still there after the story.
Zone names are given as they appear on the English map. In another language they change, so the table always adds the geographic reference: that part does not.
The twelve locations
The only one with no marker and no hint is the Sakura Woods box. If you are missing one and do not know which, start there.
| # | Zone | Source | Exactly where |
|---|---|---|---|
| 1 | Sakura Woods | Body | Under a wooden structure, on the ground, held by a dead enemy. On the map it sits right on the "r" of "Sakura". No marker: the most hidden of the twelve. |
| 2 | Sentinel Forest | Kitsune altar | At the altar between Sentinel Forest and Sakura Woods, slightly south-east of the Sentinel Forest camp. |
| 3 | Shipwreck Shoal | Kitsune altar | Ride the easternmost road along the shoreline and look west: the altar is below, in the snow, at the foot of the rock walls. On the map, halfway between the Sarufutsu River and Shipwreck Shoal. |
| 4 | Sarobetsu Forest | Kitsune altar | On the map, directly above the "su" in "Sarobetsu". |
| 5 | Teshio Coast | Kitsune altar | It marks itself on the map as you approach, and the box sits in plain sight on the front of the altar. |
| 6 | Crossroads Trading Post | Camp | Clear the camp: you respawn in front of the Altar of Reflection with the box on the ground. |
| 7 | Snow Drift Springs Hideout | Hidden hideout | Entered through the Snow Drift Springs Shrine in Crimson Forest. Torch puzzle: see the next section. |
| 8 | Snow's Blight Hideout | Hidden hideout | Entered through the Snow's Blight Shrine in the north-west of Teshio Ridge. Clearing this camp also completes the Nameless Killer bounty. |
| 9 | Nakajima Ice Cave Hideout | Hidden hideout | Entered through the Nakajima Ice Cave, north-west of Sarobetsu Lake. Statue puzzle: see the next section. |
| 10 | Deserted Village | Camp | Clear the enemies and you respawn in front of the box. |
| 11 | Soya Port | Camp | Free the prisoner in the middle of the camp first — he has a red marker — and clear the place with his help. Afterwards you appear in front of the box at the altar. |
| 12 | Cape Inari Hideout | Hidden hideout | Entered through the Cape Inari Shrine at the northernmost edge of the map. Lantern puzzle: see the next section. |
The four hidden hideouts, door by door
These four camps do not show on the map: there is a locked door at a shrine and a fox puzzle in front of it. The general rule is that the correct foxes are the ones depicted by the statues or carvings behind the lanterns, but each door has its own trick.
Snow Drift Springs Hideout (Snow Drift Springs Shrine, in Crimson Forest). Take a torch from the braziers at the door. Facing the door there are three foxes on the left and three on the right: light the leftmost one of the left row — the one sitting upright with a stick in its mouth — and the rightmost one of the right row, also with a stick in its mouth. The third set is across from the door, up the rock wall: there is another brazier there and the correct one is the middle one, sitting down. The door opens. Inside, kill everyone; a cutscene triggers where you rescue a settler, and at the back of the camp — upstairs — one last puzzle remains: light the leftmost fox facing forward and the second from the right, crouching with its tail up. A rope appears; climb the ladder beside it and cross to the altar.
Snow's Blight Hideout (Snow's Blight Shrine, north-west Teshio Ridge). Clear the shrine and untie the settler they were holding. On the left, with a torch, light the two braziers that have a lit lantern above them. On the right, turn the fox statues to face the same way as the stone foxes carved into the wall above them: that releases two fox statuettes from their pedestals. Carry both to the locked door. The door stays shut, but a crawlspace opens in the wall, to the right of where you placed the foxes. Go through there. Clear the whole camp and the far gate opens; kill the leader and climb to the altar.
Nakajima Ice Cave Hideout (Nakajima Ice Cave, north-west of Sarobetsu Lake). Two fox statues at the entrance: turn the right one to face right and the left one to face left, both facing away from the door. A crawlspace opens. Inside the cave there is a jump where you must grapple mid-air: look up in the middle of the cave and you will see the R2 prompt. Keep climbing to another fox statue, turn it twice to make ropes appear, cross them, then turn the next one once to bring a ladder down. The camp is at the top. After clearing it, in the back right corner there are two more statues: turn the left one once, so it faces right, and the right one three times, so it faces left — the two facing each other. The rope to the altar appears.
Cape Inari Hideout (Cape Inari Shrine, northernmost edge of the map). Here you must light the fox lanterns with the trident icon; the ones marked "!" damage you. Start by squeezing through the gap to the right of the gate, where a blue symbol marks the wall: you enter a small room — turn right immediately to take the torch from the brazier and light that room's fox. Go back out, squeeze through the gap to the left of the door and light the trident lantern in there too. You will hear a click and an opening appears under the gate. On the other side there are more lanterns: grab a torch and light the two with the trident, one on the cliff and one inside the building. A rope releases; cross it, jump to the wooden platform and climb the handholds on the wall — there are more at the top, half-buried in snow. You reach the camp. After killing the enemies, on the right there is a broken bridge with a brazier and a fox lantern: light it to release a rope to the next mountain. Clear that area, light the last lantern on the cliff and cross the final rope to the altar.
The twelve solutions, move by move
Here is the part that actually stalls people. Boxes open from Inventory > Puzzle Boxes and consist of sliding stripes and panels until you can bring the lid down.
The key point: which box you get does not depend on where you find it, but on the order you pick them up. The first one you collect is always the simplest, the second the next one up, and so on to the twelfth. That is why the table is numbered 1 to 12 by pickup order, not by zone.
Difficulty climbs sharply: the first three take two or three moves, and the twelfth makes you work all four faces.
| Box | Solution | Reward |
|---|---|---|
| 1st | Front: slide the black stripe left → slide the front panel down → slide the top panel down. | Charm |
| 2nd | Front: slide both black stripes down → slide the top panel down. | 750 coins |
| 3rd | Front: black stripe right → slide the panel down → black stripe left → slide the panel down → slide the top panel down. | 7 × forging material |
| 4th | All four sides: slide the black stripe down on each → slide the top panel down. | 1500 coins |
| 5th | Front: the top-left sideways stripe to the left → the bottom-right sideways stripe to the right → slide both vertical stripes down → slide the top panel down. | 8 × forging material |
| 6th | Front: slide the panel down → black stripe left → slide the panel down → black stripe right (it sticks in the middle) → slide the panel down → black stripe right again (now it juts out) → slide the panel down → slide the top panel down. | Charm |
| 7th | Front: left stripe to the left, right stripe to the right, and slide the vertical one down → Right: stripe to the right and slide the vertical one down → Left: stripe to the left and slide the vertical one down → the back has nothing → slide the top panel down. | 1500 coins |
| 8th | Front: the top-left stripe to the left and the top-right stripe to the right → slide both middle stripes down (they stick) → the bottom-left stripe to the left and the bottom-right stripe to the right → slide both middle stripes down again → slide the top panel down. | 10 × forging material |
| 9th | Front: black stripe left → Right: stripe left and slide the middle one down (it sticks) → Front: slide the bottom stripe down, the lower half of the vertical one → Right: slide the stripe from left to right until it touches the middle one → Front: stripe right → Left: stripe right and slide the middle one down → slide the top panel down. | 8 × forging material |
| 10th | Front: slide the panel down → black stripe right → slide the panel up (it sticks) → black stripe right again (now it goes further) → slide the panel down (now it goes further) → slide the top panel down. | 2000 coins |
| 11th | Front: the top-left stripe to the left, and slide the left vertical stripe down (it sticks) → return the top-left stripe to its starting position, take the bottom-left stripe to the left and slide the left vertical one down again (it sticks again) → return the bottom one to its start, take the top-left stripe to the left and slide the left vertical one down as far as it goes → slide the right vertical one down to match the left → slide the top panel down. | 10 × forging material |
| 12th | Back: slide the top half of the black stripe up and the bottom half down → black stripe left → Left: stripe left → Front: the left half of the stripe to the left, slide the middle one down (it sticks) and return the left half to its start → Left: stripe right, back to its starting position → Back: stripe right (now it juts out to the right) → Right: stripe right → Front: stripe right and slide the middle one down → slide the top panel down. | Mask |
If you are missing one specific box and swear you went to its spot, it is not that it is not there: you already picked it up there, and the one you are missing comes from somewhere else. Since the name depends on order, what does not add up is your note, not the location. Recheck all twelve zones.
The trophies involved
Each one links to its section inside the full Ghost of Yōtei trophy guide.