From 99.90% to 66.45%: the story takes a third of all players with it
The campaign's nine trophies are all progression except one, which is a choice you can get wrong. The order of the hunt, which side content to fold into each region, and where people drop off.
And it counts towards Twin Wolves, The Oni, The Woman Behind the Mask, The Kitsune, Wrath of the Onryō, The Dragon, The Spider, The Onryō Rests, required for the platinum.
Eight arrive on their own, one is a choice
Of the campaign's nine trophies, eight land on their own as you advance. The ninth does not:
The Woman Behind the Mask. Show mercy to the innkeeper's daughter. It pops during the main mission The Kitsune's Tale, and it is a decision: you have to forgive her.
It is the one point in the story where the game lets you get it wrong without warning you a trophy is at stake. Choose otherwise and it is lost until a second playthrough.
The rest are pure progression:
The Serpent — 99.90%. Strike the first name from your sash. It pops in the prologue, so practically everyone has it.
Twin Wolves. Reunite with a ghost from your past. It pops during the main mission The Oni, before you finish it.
The Oni — 78.18%. Put out a ruthless warlord's fire. One of the main story's six targets.
The Kitsune — 72.83%. Send Saito's spymaster back into the shadows.
The Onryo's Wrath. Relive the night of the burning tree. Earned on completing the main mission Catch a Spider.
The Dragon — 67.61%. Cut down the favoured firstborn. It pops during the Saito brothers' tale.
The Spider. Defeat a tyrant's son. Earned on completing the main mission The Call of the Hunt.
The Onryo Rests — 66.45%. Find a future beyond the hunt. It pops on finishing the story with The Onryo's Last Hunt.
The Woman Behind the Mask is the only missable story trophy: during The Kitsune's Tale you have to forgive the innkeeper's daughter.
What to fold into each region before moving on
The story walks you through the six targets' regions, and each region brings side content that only makes sense while you are there. Folding it in at the time avoids the platinum's worst mistake: finishing the campaign and discovering half the map has to be redone.
In the Oni's region. Ina's master tale, taking on his raiders, is the one that awards The Gift of Destruction. Do not skip past it while you are there. It also unlocks the explosive branch of combat, which serves you for the rest of the run.
In the Saito brothers' tale. The same tale that awards The Dragon automatically starts the first half of The Way of the Ōdachi. The second half has to be sought at Master Yoshida's dojo, in the Tokachi range: if you do not know that, the trophy sits half done with nothing to warn you.
Before the ending. The Onryo Rests only closes the story; it does not close the save. Ezo stays open afterwards, so the open world can be finished before or after without risk.
Reading the percentages. From the prologue's 99.90% to the ending's 66.45%, a third of everyone who starts the game falls away.
The most telling drop sits between the Oni (78.18%) and the Kitsune (72.83%): five and a half points between two consecutive targets. In a game of 50 to 70 hours to platinum, that gap is not difficulty — neither fight is — but simply the people who drifted away along the road.
Even so, that 66.45% completion is among the highest we have measured in an open world: whoever clears the first third, finishes.
The trophies involved
Each one links to its section inside the full Ghost of Yōtei trophy guide.