The 8 zeni hajiki tables and why your counter falls short

Eight tables, eight charms. If your counter reads 6 of 8 and you swear you played them all, you are not missing a table: you are missing second wins.

Completing them unlocksGood with Coins trophyGood with CoinsBronze74.80%
The EveryTrophy team3 min readPublished on 25/08/2026Updated on 25/08/2026Covers 1 of the 62 trophies

You have to win twice, not once

Zeni hajiki is the minigame where you flick a coin at other coins without knocking them off the table. Miss and your opponent takes a turn; hit and you keep going. With a steady hand you can win in a single turn.

There are eight tables spread across the regions' inns and sake houses. They are not needed for the platinum — the trophy asks for a single charm — but they pay in money and useful charms, and they count as a collectible under Growth > Activities.

And here is the problem that drives half the community mad: beating an opponent once does not complete the table. The first win pays in coins. The charm, which is what marks the table as done, only drops on the second win.

Hence the messages from people stuck at 6 of 8 or 7 of 8 swearing they played them all. They did. What they did not do is win twice at each.

A second wrinkle: quest-related zeni hajiki games do not count, because they give no charm. Only the free tables in the gambling dens count.

Key

Before you touch a table, go to Settings > Accessibility and turn on Zeni Hajiki Power Display. It shows how far your coin will travel. Without it the minigame is guesswork; with it, it is aim.

The eight tables

Almost all of them are inside the inns, which are each region's hub. Shortcut: fast travel to the inn and, on the fast travel screen itself, pick "Gambling Den" directly. You spawn at the door.

Two need unlocking first with a side tale.

#RegionPlaceWhere the table is
1Yotei GrasslandsKuttara Gambling DenYou must first do the side tale Sleight of Hand to get into the den.
2Ishikari PlainIshikari MarketThis is the one most people miss. The map does not show that a charm can be earned here, so people walk past. Win twice at the den and it drops all the same.
3Ishikari PlainOni's Breath InnYou must first do the side tale Oni's Breath Inn to unlock the table.
4Tokachi RangeHuranui's Rest InnUpstairs in the inn: go up the ladder.
5Teshio RidgeRed Crane InnOn the ground floor, to the left as you come in the front entrance.
6Teshio RidgeBifuka Sake HouseAs you enter, on the right, ground floor.
7Teshio RidgeNakajima Sake HouseNot inside: the table is outside, on the terrace overlooking the frozen lake.
8Oshima CoastBenten PortUpstairs in the Benten Port gambling den: go up the ladder. Fast travel to Benten Port and pick "Gambling Den" to spawn at the entrance.
Key

The count lives under Growth > Activities, bottom-left icon. If it reads under eight, check two things before hunting for new tables: that Ishikari Market is done — it is not advertised on the map — and that you won twice at every table.

The trophies involved

Each one links to its section inside the full Ghost of Yōtei trophy guide.

Good with CoinsBronze74.80%
Win a charm from playing zeni hajiki.
Original name: Good with Coins

Other Ghost of Yōtei guides

Altars of Reflection: the skills that lock three Ghost of Yōtei trophies
Three combat trophies are impossible until you unlock specific skills at the altars. Here is the list and the order.
The three collectibles that stall the Ghost of Yōtei platinum
Sumi-e, puzzle boxes and special places. All three sit around 44%, barely above the platinum: they are the last ones to fall.
New Game+ and Legends: the 8 Ghost of Yōtei trophies that do not count
Eight of the 62 trophies are DLC and fall outside the platinum. Among them, the two rarest in the game.
The 12 Nine Tails' puzzle boxes: where they are and how to open them
All twelve are in Teshio Ridge. Here are the twelve locations, the four fox-statue puzzles that open the hidden camps, and the move-by-move solution to every box.
The 5 mountain reliquaries: riddle, solution and the exact spins
One per region. Spinning one fox spins another, and the Teshio Ridge one cannot even be started without fire arrows. Here is each riddle with its solution and the shortest spin sequence.
The 11 fox dens, and why the trophy does not pop when you finish them
Eleven dens, eleven charms, and a final step almost nobody sees coming: the mask does not come from the dens, but from a woman at Sanctuary Grove behind a statue puzzle.
The 8 shamisen songs: the collectible to do first
Each song is a collectible detector. Getting them before anything else turns the game's three hundred-odd pieces into following an arrow. Here are all eight, including the one that comes down to chance.
Weapons are not bought, they are learned: the master tales are the catalogue
Take Aim and Quick Draw share almost the same percentage because they are the same content: every weapon comes from a master tale and there is no other route. Thirteen gear and combat trophies.
Two of the tales ask for two masters, not one: that is why they get lost
The Way of the Ōdachi starts on its own during another tale, and anyone who does not know a second master is missing ends up halfway. Ten sensei and side tales, plus the minigame almost nobody finds.
From 99.90% to 66.45%: the story takes a third of all players with it
The campaign's nine trophies are all progression except one, which is a choice you can get wrong. The order of the hunt, which side content to fold into each region, and where people drop off.
Four Legends trophies that do not count towards the platinum, and the map work that does
For the Living is the game's longest map job and one of only two silvers outside the sensei tales. The four Legends trophies, by contrast, can be left alone without touching the platinum.