The 22 missable trophies in the Kingdom Come: Deliverance II platinum

Almost half the platinum hangs on decisions you only make once. Here is the full list and the point at which each one closes.

Completing them unlocksBeen There, Done That trophyBeen There, Done ThatGold23.38%

And it counts towards Lent, A Knight's Word, Déjà Vu, True Cardinal, The Hydra's Heads, required for the platinum.

The EveryTrophy team3 min readPublished on 21/08/2026Updated on 21/08/2026Covers 6 of the 84 trophies

22 of the 48 platinum trophies can be lost

Kingdom Come: Deliverance II has 45 missable trophies out of 84, the highest number we have measured anywhere on the site. And here is what matters: 22 of them are in the base game, so they affect the platinum.

They are not items that disappear from the map. They are outcomes: every one of these storylines can be resolved more than one way, and the trophy only pops on one of them. Pick the other and the game carries on as if nothing happened — you find out 60 hours later.

That explains a 7.88% platinum rate in a game that, in pure skill terms, asks very little.

Careful

This is the only game on the site where we recommend reading the list before you start playing. If one slips past you, the alternative is another 100-hour playthrough.

The 22 base-game trophies, one by one

Ordered from most common to rarest. The right-hand column is the percentage of players who have it: the lower it goes, the more people lost it.

TrophyWhat it asks forWho has it
An Old FriendFind Pebbles68.28%
Déjà VuWin the practice fight against Capon68.14%
Man's Best FriendFind and save Mutt64.40%
A Bird in the HandSave Capon from the gallows58.92%
A Knight's WordReward the herbwoman as you promised50.25%
The Dirty SevenFind all of Dry Devil's comrades-in-arms42.66%
Tales of KuttenbergHelp Rosa finish her book37.04%
Die Another DaySave Godwin's brother34.76%
ReforgedReforge the sword34.97%
Face to FaceMeet Markvart von Aulitz28.65%
Silence is GoldenPrevent the raid on Semine27.49%
No Good DeedSave Maleshov without getting caught26.82%
Old RavenFind the true Lord of Nebakov25.83%
TruceReconcile the two villages25.29%
Been There, Done ThatComplete most of the content23.38%
True CardinalGet through the church council without raising suspicion22.76%
The Hydra's HeadsThe three commanders and the powder magazine16.85%
Master of MastersBeat Zavish in three disciplines15.84%
Henry the MatchmakerBring Victoria her sweetheart11.47%
Remember, Remember…Let the gunpowder go off11.42%
Slip the NooseTalk your way out of an execution10.77%
LentFinish the game with no meat and no animals killed8.23%

The four you really have to watch

Of the 22, most sort themselves out if you take the quests slowly. Four are different, because they depend on something you have to set up in advance:

Lent has to be decided in the first hour: it is the entire playthrough without eating meat or killing an animal.

Slip the Noose needs high Speech. If your Henry has not raised that stat, no conversation is getting you off the gallows.

True Cardinal is infiltration: one badly chosen answer at the council and it is gone.

A Knight's Word is the silliest of the lot: you promise to pay the herbwoman, the game never mentions it again, and if you do not go back and pay her the trophy stays behind. Half the player base loses it.

Key

General rule for this game: save before any important conversation. In Kingdom Come: Deliverance II, dialogue decisions weigh more than combat ones.

And the one that sums them all up: Been There, Done That

It asks you to complete most of the game's content, and it is flagged missable for one concrete reason: many of the quests that count are closed off as the main story advances.

23.38% have it, and it is the best argument for playing Kingdom Come: Deliverance II backwards from the way people normally play it: exhaust each region before you touch the main quest that takes you to the next one. Once you reach Kuttenberg, whatever was left in Trosky stays there.

The trophies involved

Each one links to its section inside the full Kingdom Come: Deliverance II trophy guide.

You've completed most of the game's content.
Original name: Been There, Done That
missableoculto
LentBronze8.23%
You finished the game without eating meat or killing any animals.
Original name: Lent
missableoculto
A Knight's WordSilver50.25%
You rewarded the herbwoman for her help as promised.
Original name: A Knight's Word
missable
Déjà VuBronze68.14%
You defeated Capon during practice. Again.
Original name: Déjà Vu
missable
True CardinalSilver22.76%
You made it through the church council without raising suspicion.
Original name: True Cardinal
missableoculto
The Hydra's HeadsSilver16.85%
All three commanders are dead, and the powder magazine's been taken care of.
Original name: The Hydra's Heads
missableoculto

Other Kingdom Come: Deliverance II guides

Lent: finishing Kingdom Come: Deliverance II without eating meat or killing animals
The rarest trophy in the base game, at 8.23%. It is not skill: it is not slipping up once in 100 hours.
The 35 DLC trophies in Kingdom Come: Deliverance II and why none of them counts
Five separate packs, 35 trophies and zero impact on the platinum. Among them, the two rarest in the whole game.
The hand cannon trophies in Kingdom Come: Deliverance II
Four firearm trophies, all below 13%, and none of them is hard: it is just that almost nobody uses the thing.
Kingdom Come II's two points of no return and what dies at each one
The platinum asks for around 90% of the game, and two main quests permanently close their region's side content. Here are both, with the complete list of what has to be done first.
The six story trophies: two are missable and two out of three never finish
No campaign on this site has this many missable story trophies. Face to Face and A Bird in the Hand depend on how you resolve the scene, not on reaching it. And only 34.41% see the ending.
The seventeen side quests: twelve are missable and none warns you
Henry the Matchmaker asks for the ending nobody picks, and Talked My Way Out demands you end up sentenced to death with high Speech. Seventeen threads, which close as you progress and which have only one valid ending.
The seven combat feats: two need counting from the start
Offensive Versatility asks for nine different weapon types and Under Pressure fails if you bandage out of habit. Seven combat trophies, from 68.02% to 13.33%, and none depends on difficulty.
Dice, locks and 10,000 groschen: the ten tavern trophies
There is a trophy for spending 10,000 groschen and another for losing them, and the second is taken at the dice table on purpose. Ten minigame and competition trophies, including the two DLC ones that do not count towards the platinum.
Brushes With Death: ten trophies and two incompatible endings
Curiosity Killed the Cat and resolving Libor's thread properly are mutually exclusive: one of the two is left out every run. Ten DLC trophies, none counts towards the platinum and eight are missable.
The forge DLC: the game's rarest trophy depends on a randomly offered activity
Ragged's Dream sits at 4.19% and is the rarest trophy in the whole game, DLC included, because the activity that gives it is offered at random each day. Ten forge trophies and four below 4%.
Mysteria Ecclesiae: eight trophies, all missable, and one asks you to die in the most absurd way
Ostraconophobia asks you to let a crayfish kill you and sits at 3.09%. Eight trophies from the third DLC, none counts towards the platinum, and all eight are lost if you finish the content without them.