Kingdom Come II's two points of no return and what dies at each one

The platinum asks for around 90% of the game, and two main quests permanently close their region's side content. Here are both, with the complete list of what has to be done first.

Completing them unlocksBeen There, Done That trophyBeen There, Done ThatGold23.38%
The EveryTrophy team4 min readPublished on 25/08/2026Updated on 25/08/2026Covers 1 of the 84 trophies

The problem is not the missable trophies, it is the clock

In Kingdom Come: Deliverance II practically everything is missable, and the platinum asks you to complete "most of the game's content", which in practice is around 90% completion. Those two sentences together are why this platinum breaks so often.

The game splits into two regions: Trosky, the small starting area, and Kuttenberg, the big one. Each has a point of no return, and they are these:

- Trosky closes at the end of main quest 8, Necessary Evil. - Kuttenberg closes at the end of main quest 24, Oratores.

There is still free roam after the story, but a lot of the side content is no longer available. It has not got harder: it is gone.

And there is a second clock, more treacherous than the first: accepted quests can fail on their own if you let them sit. Accepting them before the point of no return is not enough; you have to finish them as they come up. The safe way to play this game is to take one quest and close it before picking up the next.

Key

A blanket rule: do not kill named characters. In a game where nearly every objective allows several solutions, killing the wrong person breaks quests you did not know existed.

Before Necessary Evil: all of Trosky

Trosky is the small region, the first few hours. All of this has to be closed before you finish main quest 8.

The ones marked missable can slip away through time or choices; the ones marked highly missable have a narrow window and are the ones most people lose.

Quest or taskWhereRisk
A Sinful SoulApolloniaHighly missable
Demons of TroskyTrosky CastleHighly missable
The JauntTachov, blacksmith questlineMissable
Canker · Handsome Charlie · Johnny the Gob · CasperSemine, Gules questlineMissable: they are a chain, lose one and you lose the ones after it.
The Blacksmith's Son · The HermitTachovThe rest of the blacksmith questline.
Materia Prima · Forbidden Fruit · Opus MagnumLower Semine MillThe miller's questline, in order.
Frogs · Mice · Battle of the Frogs and MiceZhelejov and TachovAll three give the Truce trophy.
4 tasks: Melee at the Mill · More Melee at the Mill · Wine, Women and Blood · The Best for LastLower Semine Mill and Zhelejov Wagoners' InnThe brawler chain: gives the brawler trophy.
MuttWildernessGives the man's best friend trophy.
Troubadours · Lackey · Combat Training 1 and 2 · Miri Fajta · Bad Blood · InvadersVariousThe region's remaining side quests.
4 tasks: The Voivode's Curse · The Axe from the Lake · Bird of Prey · PilgrimageVariousStandalone tasks.
4 tasks: Sheep among Wolves · The Lost Sheep · Carrot on a Stick · Hunting the WerewolfTroskowitz, wilderness, Apollonia and SemineThe shepherd questline, in this order.

Before Oratores: all of Kuttenberg

Kuttenberg is the big region, and it holds most of the game's content. The cut-off lands at the end of main quest 24.

There are eight highly missable tasks here, more than twice as many as in Trosky. These are the ones to write down the moment you set foot in the region.

Quest or taskWhereRisk
Arrow-headWildernessHighly missable
Under the Straw HatKuttenberg CityHighly missable
Master Schindel's ToysKuttenberg CityHighly missable
Rosa's BookKuttenberg CityHighly missable
Tragedy in DänemarkDänemarkHighly missable
The StalkerSigismund's CampHighly missable
Like Old TimesDevil's DenHighly missable
Seeking JusticeSuchdolHighly missable
The CollectorMiskowitzMissable
AttilaMaleshovMissable
Yackers 'n' Fash · Striped ToniesKuttenberg CityThey give the brown flag trophy.
Lost HonourWildernessGives Master of Masters: you must beat Zavish in three disciplines.
The Spark · Hush, My Darling…Kuttenberg and MiskowitzEach gives its own trophy.
8 tasks: A Good Scrub · Ill Repute · Feast for the Poor · In Vino Veritas · Ars Dimicatoria · Kuttenberg Tournament · Post Scriptum · The Fifth CommandmentKuttenberg CityCity side quests.
10 tasks: The Mouth of Hell · Thou art but dust… · Spoils of War · All's fair… · Bellatores · Dragon's Lair · The Thunderstone · The Magic Arrow · The Heirloom · RansomOutside the citySide quests spread across the region.
The region's remaining 25 tasksKuttenberg and surroundingsFrom Popinjay Shoot to Victimised. None is hard; the risk is putting them off.
Key

Once you reach Kuttenberg you can travel between both regions using the red carriages marked on the map. That does not reopen Trosky's content: the region stays visitable, its quests do not.

The trophies involved

Each one links to its section inside the full Kingdom Come: Deliverance II trophy guide.

You've completed most of the game's content.
Original name: Been There, Done That
missableoculto

Other Kingdom Come: Deliverance II guides

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Brushes With Death: ten trophies and two incompatible endings
Curiosity Killed the Cat and resolving Libor's thread properly are mutually exclusive: one of the two is left out every run. Ten DLC trophies, none counts towards the platinum and eight are missable.
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Ragged's Dream sits at 4.19% and is the rarest trophy in the whole game, DLC included, because the activity that gives it is offered at random each day. Ten forge trophies and four below 4%.
Mysteria Ecclesiae: eight trophies, all missable, and one asks you to die in the most absurd way
Ostraconophobia asks you to let a crayfish kill you and sits at 3.09%. Eight trophies from the third DLC, none counts towards the platinum, and all eight are lost if you finish the content without them.