The Silent Hill f bosses and their 7 feat trophies
Every major boss hides an extra condition that never appears on screen. Sakuko, Rinko, the Shiromuku, the Shichibi, the Tsukumogami and the Kyubi, with what each one asks for.
The EveryTrophy team2 min readPublished on 21/08/2026Updated on 21/08/2026Covers 7 of the 57 trophies
No boss gives a trophy for beating it
This is the most confusing thing about Silent Hill f: beating a boss gives no trophy. What gives the trophy is beating it while meeting an extra condition the game never shows you.
Without knowing in advance, you miss every single one. And since they are missable, each slip means a whole playthrough of waiting. That is why it is worth reading this table before each fight, not after.
What each boss asks for
Ordered by how rare each trophy is, hardest to most manageable.
Boss
Trophy
Extra condition
Who has it
Tsukumogami
Puppetmaster · silver
Beat it without a single arrow hitting you.
23.95%
Tsukumogami + Kyubi
God Slayer · silver
Finish both within 10 minutes of the fight starting.
25.38%
Shichibi
Fox Tamer
Kill every summoned monster BEFORE finishing it off.
28.71%
Rinko
Echoes of Jealousy
Beat her without any of her puppets touching you.
32.27%
Hinako's parents
Just Shut Up for Once, Dad!
Take the father down before the mother.
43.23%
Shiromuku
The Bird that Flies Highest
Beat it without dying once.
42.54%
Sakuko
The Sound of Silence
Beat her without taking the suzu bell attack.
44.48%
The two that really cost you
Puppetmaster is, at 23.95%, the second rarest trophy in the game after the platinum and the top difficulty. The Tsukumogami's arrows come in volleys, so you have to fight the whole thing glued to it or in permanent cover.
God Slayer is the only trophy in the game with a timer, and it never warns you there is one. Ten minutes for the Tsukumogami and the Kyubi. Get there with upgraded gear and do not go exploring mid-fight.
Both are in the same late stretch, so arrive with a recent save and the expectation of a couple of retries.
Key
Save before every boss. If you fail the condition, reloading costs five minutes; waiting for the next playthrough costs ten hours.